Left 4 Dead 2

Left 4 Dead 2

971 ratings
Kick To Barge
   
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Survivors: Survivors
Game Content: Scripts
File Size
Posted
Updated
10.610 KB
22 Oct @ 8:36pm
24 Oct @ 9:38pm
2 Change Notes ( view )

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Kick To Barge

In 1 collection by Wabisuke
Wabisuke's Cinematic Mods
16 items
Description
This add-on adds a door kicking animation when you shove the door.
This addon includes a modified version of tomaz's door barge script.
Each survivor has two or more unique kicking animations.

Only one of the required items is necessary. Please use the one that does not conflict.

If you like wasting time as much as I do, give me your thoughts on this garbage mod.

If you want break door hinge, I made manacat script compatible.

@Yola @Edward Chrome @Boruys @Blitz
Added disable shake effect feature by setting ems/kicktobarge/noshake to 1. It's not perfect though.
145 Comments
General Sentry 5 Dec @ 12:15pm 
I have a few questions about this add-on. Is it only for the shelter door or does it work with all doors? Does it still require you to move quickly to push through and see the animation, as well as stunning those on the other side? And lastly, is the [xdR] RNG Shove Animations add-on necessary?
kouga 1 Dec @ 10:20pm 
the barging doesnt work on custom survivors from CST pls fix.
kouga 1 Dec @ 10:19pm 
AN ERROR HAS OCCURED [the index 'models/survivors/survivor_keith.mdl' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_entity_shoved()] scripts/vscripts/door_barge.nut line [87]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[arraySlot] 0
[shake_radius] 150
[shake_duration] 0.5
[shake_frequency] 16
[shake_amplitude] 8
[door_center] INSTANCE
[is_ajar] true
[is_moving] true
[is_closed] true
[door_state] 0
[is_locked] false
[barge_sound] "WoodenDoor.Pound"
[is_airborne] false
[total_health] 20
[is_going_backwards] 0
[buttons_pressed] 2048
[perp] INSTANCE
[classname] "prop_door_rotating"
[door] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_entity_shoved"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "entity_shoved"
[this] TABLE
[params] TABLE
[event] "entity_shoved"
[this] TABLE
kouga 1 Dec @ 10:09pm 
silly bug but if youre in black and white state and you barge it will temporarily remove the black and white filter until the animation finishes
Late4worK 30 Nov @ 1:22pm 
..sorry, its the rngshove animation that conflicts with coach stomp_crawl fix.
Late4worK 30 Nov @ 1:19pm 
i tried each of the required items and they both conflict with the og "door barge" and the "coach stomp_crawl" animation if this includes a modified version of tdbs do i not need that one anymore?
I microwaved my son 24 Nov @ 10:39pm 
In theory, could you make this animation play with with the standard shove animation? (like if I went and got rid of the shove animation and put this in its place via renaming or copying animation)
Copper 20 Nov @ 2:36am 
@Boruys search for the left4dead2 folder, then go for ems/kicktobarge. You will see the noshake file to change to 1.
Boruys 15 Nov @ 11:00pm 
how do i set ems/kicktobarge/noshake to 1 ? is it console ? or do i need to adjust the script itself ?
cathyy7 10 Nov @ 11:21am 
how do i use that noshake command in the description it just doesnt work for me