Total War: WARHAMMER III

Total War: WARHAMMER III

155 ratings
[Ui] BUILDER: 3 Row City & Cults
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Tags: mod
File Size
Posted
Updated
2.062 MB
28 Sep @ 6:14pm
9 Dec @ 6:26pm
7 Change Notes ( view )

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[Ui] BUILDER: 3 Row City & Cults

In 15 collections by ChopChop
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Description


This is a UI modification of settlement panel and the fullscreen building window, made to arrange the building slots in 3 rows. It does not add any extra slots on it's own - you need another mod that adds slots either to city or any kind of underworld expansion, including:
  • Major City
  • Minor City
  • Bastion / Fort / Gate
  • Chaos Cults
  • Dwarf Deeps
  • Empire Gardens of Morr
  • Lizardmen Sanctums
  • Skaven Under-Empire
  • Vampire Coast Pirate Coves
  • Changelling Parasitic / Symbiotic Cult
  • Tomb Kings Agemouk's Under-Pyramids


This mod datacores and contains necessary changes to 3 twui.xmls, resizing all required windows to fit 3 rows of slots:
  • building_browser.twui.xml
  • settlement_hostile_slots.twui.xml
  • settlement_panel.twui.xml

It also contains modifications to Nurgle cyclical building required by my mod Skaven: Council of 13, to fit new landmark in Skavenblight.


Due to the above this mod will be NOT COMPATIBLE with any mods / submods / overhauls that are also datacoring the same listed TWUI.XML files.

List of incompatible mods that will not work together with this mod:
  • UI IMPROVEMENTS

List of integrated mods not required with this mod:
  • 3 Rows of Building Slots
  • Building Slots Extended - 3 Rows of Building Slots and UGSCC Compatibility Submod

As this mod is forced to integrate literally all files shared by the 2 mods above - my mod should repair all outdated BSE mods by my buddy Myxameno that are currently causing issues with Dwarf Deeps and Unusual Locations (fixed!).


Many thanks to Sudkks and Myxameno who both laid the foundations and provided groundwork for creation of this mod. Many thanks also to all modders that update UI and all other WH3 mods that require frequent changes to follow the official CA game files.


chopchop workshop bse chop chop extra additional more city town slot expanded expansion
26 Comments
Tempesta-Dehu 11 Dec @ 9:43am 
thank you ^^
Reithschuster 10 Dec @ 7:59pm 
Thanks
ChopChop  [author] 10 Dec @ 11:02am 
I am personally not interested or need a mod with 4 rows in UI. 3 rows fits very well even with 20 major / 8 minor slots with no UI overlap👍
This mod is made out of necessity to fix the overlap problem and making another version would double already lots of work required to maintain updates of this mod on the workshop and could imho take too much space on campaign map screen.
However i left all steps of this mod UI code changes inside txt file attached in .pack so you can take a look and adjust it for your personal local version of the mod in data folder 👍
Reithschuster 10 Dec @ 9:40am 
You give any thought to making 4 rows?
ChopChop  [author] 10 Dec @ 9:21am 
just edit in RPFM - its 1 table `campaign_building_chain_slot_unlocks_tables` :steamthumbsup:
ChopChop  [author] 10 Dec @ 9:19am 
Nah sorry brah. What you can do instead is just subscribe to BSE mod of your preference and then change all levels of buildings from 1-4 with the number that is set for tier 5 in `campaign_building_chain_slot_unlocks_tables` locally and save the mod to data :steamthumbsup: You then wount need any other mod with extra building slots as your mod will already do it together adding slots and setting its number to max by default. It will also work with my mod by default without dependency as this mod here will work globally as its just UI mod and will work with any BSE mod. Your mod will require MIXER though if your number of extra slots is more than vanilla
👁 10 Dec @ 9:13am 
ChopChop I have a request, can you add a mod or a version of a mod to unlock all building slots for a settlement AND allow 3 rows and extended building slots in major and minor settlements?

It kind of sucks not being able to place buildings where you want them in a settlement due to a limited number of slots, even worse, when upgrading a settlement it sometimes randomly moves what I build, the base game always did that it's why I was using the All Building Slots Unlocked mod.
ChopChop  [author] 9 Dec @ 8:41pm 
This is only UI mod, if you are using another mod that is adding (expading) regular number of slots it most likely wont be compatible. The mod you mention contains only 1 table `campaign_building_chain_slot_unlocks_tables` which is not included in this mod, however it will be included in any kind of BSE or Extra / Additional Building Slots mods
👁 9 Dec @ 8:29pm 
Doesn't seem to work with All Building Slots Unlocked
https://steamproxy.com/sharedfiles/filedetails/?id=3370861894
ChopChop  [author] 9 Dec @ 6:40pm 
MOD UPDATED 7.0 :steamthis:

Please resub :WH3_skragHapp: