Left 4 Dead 2

Left 4 Dead 2

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[xdR] [V-Script] Jockey's Unused Pounce Animation Restored
   
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28 Aug @ 8:17pm
14 Oct @ 9:23am
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[xdR] [V-Script] Jockey's Unused Pounce Animation Restored

Description
Restores a seemingly unused animation for the Jockey with XDR and V-Script.

Ever seen this animation? Me too, and I figured it was meant to be a dedicated animation for when the Jockey pounces on you. I'm not sure if it was cut intentionally, or simply non-functional all this time, but I feel like having this unique animation for the Jockey's 'pounce' is bit more interesting to look at in comparison to the default jump he normally uses.

Given L4D2's development time, Valve seems to have overlooked given Jockey a distinct visual and audio cues for whenever he pounces, as he clearly lacks both.

Animation slot is 005 - used to fix/prolong the pounce animation/required for the script to function.

Does not replace the default jump animation. If the Jockey jumps, he uses the jump animation, and if he uses his pouncing ability, then he uses this unused pounce animation.

Recommended to be paired with my fan-made sounds for the Jockey's pounce as well.

NOTE:

- Since it is a script, it will ONLY work on local servers. For the uninformed, this does not mean this is single-player only, scripts such as this one will work as long as the person hosting the server has this addon active.

- Any script that attempts to do the same will probably not account for the pounce animation ONLY playing on his pounce attack like in my addon. The xdR part of this addon is to ensure Jockey doesn't alternate between his usual jump animation and his pounce animation whenever he jumps, keeping the jump animation exclusive to the jump itself. The V-Script part is to force the intended 'pounce' animation to play on the pounce attack 100% of the time, not the 'jump' animation.