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Also, seems like one of the two hard problems of computer science reared its head here:
Naming things, cache invalidation and off-by-one-errors.
At this time, the issues are believed to be fixed. Please don't hesitate to let us know if you continue to see any bugs in the map. We hope you all enjoy the map, and have a happy Scream Fortress. (7/7)
During playtesting, this map's gameplay was somewhat polarizing among testers. Many players enjoyed the variation on Arena mode that allowed players to keep playing the game after having died. Some players simply didn't enjoy the mechanic outright. We anticipated that the map would be similarly polarizing among the larger playerbase on launch, and that seems to have been the case.
What we did not anticipate was the map being broken on launch. Afterlife was playtested extensively, and in no playtests did these bugs occur. (1/7)
I hope to see this being played in competitive or uncletopia soon. Fast paced gameplay with lots of decision making and lots of great moments.