RimWorld

RimWorld

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Dimensions RePocketed
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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1.595 MB
23 Aug @ 11:37am
29 Aug @ 12:01pm
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Dimensions RePocketed

Description
Refactoring of Pocket Dimensions by Captain Muscles. Original mod located at https://steamproxy.com/sharedfiles/filedetails/?id=2307817213.

Ever wanted a secret place that was only for you? What if you could carry it around in your pocket to pull out and climb in whenever you want?

Pocket Dimensions is a mod for Rimworld that allows you to create a map that is contained inside a box that you can carry around and place wherever you like.
Popular Discussions View All (1)
0
1 Sep @ 4:01pm
Bug or something like that
Pelon
56 Comments
GeekyRaptorStudios 25 Sep @ 1:40pm 
does anyone know if this works with DeepRim mod?
Clane 15 Sep @ 4:52pm 
Let's goooooo
Gideon  [author] 11 Sep @ 3:12am 
I can't say for sure--I haven't tested it--but my assumption is no. Something that transfers a colony/ship/possessions probably will transfer your pocket *entrance* but the problem is that the associated pocket is actually a unique map that was generated under the hood and is only superficially tied in code to your entrance and exit...meaning, unless the code doing the NewGame+ function knows how this works, it will probably not preserve the pocket itself, it will probably either give you a broken box or an uninitialized box with no pocket.
Doggias 10 Sep @ 6:53pm 
I know this is a long shot, but does anyone know if this mod is compatible with New Game+ mods like Save Our Ship 2 which allow you to generate new worlds while loading structures and pawn relationships from previous saves? Like, starting a new game would refresh all dimension maps if they even generate, right?
Gideon  [author] 9 Sep @ 4:18pm 
This mod had a vent on the entrance and exit of the pocket dimension. Try shutting the vent to stop temperature sync between inside and out and see if that makes any difference.
yavis 9 Sep @ 6:22am 
I'd like to report an issue. I'm using the MakaiTech mod. I generated a pocket map on the main map and installed a Sun Cradle in this pocket map, which keeps the temperature constant at 21°C. However, when the gravity ship on my main map flies to a new main map, the temperature of the main map drops to -273°C, and the temperature outside the map becomes -838°C.
Upon checking the save file code, I found this segment:
<def>Makai_SunCradleClimateControl</def>
<startTick>375370</startTick>
<duration>-1</duration>
<permanent>True</permanent>
<quest>null</quest>
<tempOffset>-1124.84082</tempOffset>
</li>
After I modified it to <tempOffset>0</tempOffset>, the temperature of the current map in my save file returned to normal.

Additionally, another mod named ShelterShuttle— which is also a mod that generates pocket dimensions— does not have this issue.
jadabandon 1 Sep @ 4:30am 
Interesting thank you!
blackendpizza 30 Aug @ 1:01pm 
oh jesus this mod is freaking insane!!!!
Gideon  [author] 29 Aug @ 1:40pm 
Sounds good. Thank you.
Kelven 29 Aug @ 1:32pm 
Seems to be fixed now. Loaded up my 370+ mod save with Dimensions RePocketed installed, did 10 RefugePodCrash events (6 were independents), and none caused errors. I'll do more extensive tests later tonight and report back if there's any further issues