Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




















Normally you aren't able to remove the Empire or Deserters with VFE Empire and VFE Deserters active.
I'm not actually sure why, since I just tested only the deserter intro quest with the deserters missing, and all I got is the vanilla behavior and a red error that implies the game is just a bit confused.
Are you sure it all works fine when the factions are missing though? If so, you should probably add it so that they can be removed without having to select Shamblerworld.
Thank you for the quick response.
I found a way of overwriting it by saving it as a new world, but not ticking "save faction bases"
Only problem was it place half the new bases in the ocean, but it's better than nothing :)
"lift or sink the mainland"
Hey ferny!
Is there any way to load a world, but randomize faction placement with chosen factions when creating the world?
I tried asking Ally on the Earth mod, but trying my luck here as well.
I love the map, but would like just normal faction placement.
Maybe you know exactly what to click, if it's possible.
Also, is there any way to create roads using the mapping tool?