Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just not a priority for me at all
I'm not sure what I'd even put in the file quite honestly as I just don't know enough about it
I definitely want the latcher to have something more interesting, so maybe in the future I'll make something more for it. It's definitely the least interesting of all the abyssal creatures
I believe this is still totally the fault of my own. I foolishly assumed that the DNA Ligation was something you multi-dosed immediately to counter the cross-species, and that overdose only occurred if you use any beyond the required amount. Thank you for the clarification!
Also in return, a goofy idea. I think it'd be cool if Latcher DNA could lead to some form of a harpoon equipment. I don't know how possible a 'ranged creature attack' is with the genetics, but being able to latcher something yourself sounds fun.
I was using the DNA Ligation very aggressively for my treatments, since my experience made it seem the cross-species rejection is what was instantly organ-killing them, and I assumed the overdose was merely unavoidable since from what I was seeing each dosage always maxed out the 10/10 overdose affliction. I'll take another attempt at it be much more ginger with the Ligations.