RimWorld

RimWorld

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Staggered Raids
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Mod, 1.5, 1.6
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596.559 KB
22 Jul @ 11:26am
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Staggered Raids

Description
Mod Release

This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.
It also balances ally reinforcements to match your settings for fair gameplay.


How it works: If a raid is 300 pawns and you set the max raiders to 100, the mod splits the raid into smaller waves totalling 300 pawns.

Notes:

-Compatible with all raid types, including the Anomaly DLC.
-More compatible than Compressed Raiders, supporting all raid types and no heddif issues


Credits : Scorpio , Taranchuk and Lynn for the preview




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73 Comments
Pika 3 Oct @ 2:30pm 
I've encountered an apparent bug between this mod and the Odyssey DLC where, if you attempt to escape a staggered raid by taking off to space with your gravship while there are remaining waves, the "Raid Update: X waves remaining!" message will remain stuck on the screen.

To reproduce this:
- Be raided by a force sufficiently large to be staggered.
- Before the waves run out, launch gravship and choose a destination in outer space.
- "Raid Update: X waves remaining!" message remains despite the raid in question being incompatible (would not occur) in outer space.
- Message will not clear after launching to a valid map.

Fortunately, it seems that reloading the save removes the message with no further issues.

Please let me know if you're not able to reproduce this and I'll try to troubleshoot for incompatibilities in my modlist. Thank you!
Scorpio  [author] 30 Sep @ 11:48am 
will be checked
disarmer 28 Sep @ 4:03am 
Yep, getting same bug with only this mod: https://gist.github.com/disarmer/e98108df07842b6c3d7724cee2915e34
How to reproduce: debug actions -> execute raid with specifics -> any faction -> any points -> StageThenAttack -> edgeWalking -> random
C4sp3R 26 Sep @ 12:34am 
Maybe I'm interpreting the last line + comment wrong but could it be that theres an error in this mod?
https://gist.github.com/HugsLibRecordKeeper/ba4f3670316cca8b5fc4dba62f9caabd
Lemon caro 17 Sep @ 6:22pm 
is this CE compatible?
マリー 17 Sep @ 4:15pm 
When using the empire 'call squads(trooper, janissary)' while there are more raider in map than the mod setting, squads change to 'friendly raid', causing dozens of soldiers to rush in. Has anyone else had an experience like this besides me?
elĐeve 15 Sep @ 7:16pm 
it is interesting actually
Chromium 2 Sep @ 12:27am 
That's absolutely not interesting. Winston Waves is already doing that go play that and not try to amalgamate 2 mods that doing similar things in the hopes of working together perfectly.
elĐeve 1 Sep @ 5:12pm 
waves of buffed raiders? i mean, you're going to tell me that's not interesting at the least? :SG0_Sorry:
Chromium 1 Sep @ 2:55pm 
@Sir_Trollman Because he wants raids with only 1 piece of raider pawn😂😂😂