RimWorld

RimWorld

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Pause other settlements simulation
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Mod, 1.6
File Size
Posted
Updated
109.657 KB
15 Jul @ 11:27am
18 Aug @ 2:01am
17 Change Note ( view )

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Pause other settlements simulation

Description
Description

A simple mod that pauses simulation for settlements you are not currently viewing.

This mod helps you focus on your active settlement without worrying about what's happening elsewhere, providing a smoother experience, especially when managing multiple colonies.


The Orbit/Special Maps section will not apply immediately to ongoing save files.





Features

Settlement Simulation Control: A new main tab has been added, allowing you to view a list of all your settlements and individually set whether each one's simulation should be paused.

Pause pocket maps when away: If checked, anomaly layers will be automatically paused when you are not viewing their parent settlement.



You can toggle the following settings in the mod options:

  • Fine-grained Simulation Control: The mod settings menu provides detailed options to precisely control what gets paused.

  • Global Pause Toggle: Easily toggle the mod's overall functionality on and off.

  • Pause new settlements by default: Automatically decides whether new settlements should be paused.

  • Pause new anomaly layers by default: For users with the Anomaly DLC, this automatically decides whether new anomaly layers should be paused. (This is disabled by default.)

  • Pause Ongoing Jobs: Determines whether pawns in a paused settlement should halt their current tasks.

  • Pause Health simulation: Controls whether health-related processes like disease, immunity, and healing are paused in a paused settlement.

  • Pause Events & Weather: Controls whether weather and map-related events (e.g., raids) are paused in a paused settlement.

  • Pause Mental State: Controls whether mental breaks, inspirations, and other mood-related events for pawns in a paused settlement are paused.

  • Pause Aging: Controls whether the aging of pawns in a paused settlement is paused.


Compatibility Patch

Vehicle Framework
Popular Discussions View All (1)
2
26 Jul @ 4:26am
Possible Bug alongside Vanilla Temperature Expanded
userrr3
87 Comments
Spacer 10 Oct @ 5:30pm 
There appears to be a bug where pawns who travel into a time paused settlement have all their ticks double speed. Deathresting accumulates at double speed, sleep ticks are double speed, movement speed is doubled, etc.

This may be due to using a mod to reduce tick rate, what do you think, esvn?
NEC 29 Sep @ 6:35am 
Hi, I have an idea for the future development of this mod. Is it possible to add a function that will suspend any calculations (according to the configuration settings) if all the pawns from your colony leave the map?
lordmizou98 28 Sep @ 1:52am 
Pleaase add support for camps if thats possible.
eight 19 Sep @ 4:46pm 
Does this pause an SOS2 starship? Doesn't seem to. No idea of the map type of a starship...
GeneralNut320 14 Sep @ 6:41pm 
Only issues I've noticed so far is that animals will still lose their training on paused maps. Also, when you leave a map while someone is playing the Piano, returning to that map will cause a bunch of errors
тетеря, блин 2 Sep @ 2:15pm 
would be super cool to have an option to play multiple colonies one by one in the same arrow of time, so to speak. like, you're playing for a whole season – summer, let's say. once the season is over, when the option is enabled, you're forced to play another colony: same summer that just have ended. a bit complicated, but… it would be a gamechanger feature. I guess, it would need to save some key events: faction relations and their bases. Something like «meanwhile in the other colony».
lordmizou98 31 Aug @ 9:19am 
Would it be possible to add camps on the pause menu ? Would love to create multiple camps spread around but keep them paused. Because of the 5 colonies limit. This mod is amazing, finally let me play rimworld the way I want as an open world with differnt living locations ( that I built) I can visit :D
qux 31 Aug @ 8:13am 
Does this mod make another colony paused no longer consume performance?
General Profit 24 Aug @ 11:49pm 
How big of a performance impact does the mod have?
Dr. Ethan Kaatz 22 Aug @ 2:08am 
Does this work for pausing your main settlement if you are away in a grav ship?