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[2.4_anti-materiel]Delta Force Weapons Pack(Original Modern Weapons Armory 3.0)
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Asset Type: Item
File Size
Posted
Updated
47.787 MB
15 Jul @ 5:33am
30 Sep @ 3:36pm
17 Change Notes ( view )

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[2.4_anti-materiel]Delta Force Weapons Pack(Original Modern Weapons Armory 3.0)

In 1 collection by hyj
Delta Force: Operation Black Hawk
4 items
Description
Delta Force Weapons Pack
(Modern Weapon Library 3.0)

Please click on the "(View)" button on the right side of the "X Change Description" in the upper right corner to preview the update details
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If you need items to spawn in vanilla SINGLEPLAYER, please subscribe to: https://steamproxy.com/sharedfiles/filedetails/?id=3529950990
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Experience modern weapon realism and tactical depth like never before!
This module focuses on milsim and immersive detail to bring an EFT-level combat experience to your game.


Features
Realistic and Dynamic Gun Parts
All the parts of the firearms in this module are physically and dynamically functioning.
Whether it's reloading, pulling the bolt or firing, the parts (the receiver, bolt handle, ejection port, etc.) will move realistically according to their actual functions.



More realistic sound effects of bullets hitting.


Complete Crafting Tables
Almost all items can be crafted and salvaged, and support vanilla spawning for major maps!
Seek for raw materials, parts and tools. Assemble, dissemble and modify firearms.
Develop this mod in vanilla single/multiplayer, please see also
Vanilla Gaming Tips


In-depth bullet grading system
Two levels of in-depth classification, by caliber and type of round, containing specialty ammunitions:
  • Armor Piercing (AP): Significantly increased damage to armor, effectively damaging heavy body armor.
  • Hollow Point (HP/RIP): Focused on maximizing base damage, with poor penetration.
  • Dragon's Breath: A tactical firework that hits the target with a small explosion and applies constant burn damage.
A well-balanced and extensive tactical accessory
All Shotguns use Speedloaders: Dramatically increase the speed of reloading for close-range, high-octane combat.

Trading the pros and cons: Accessories that provide significant benefits are often accompanied by corresponding negative effects, and the value of buffs and nerfs have been fully balanced.

More realistic lasers and flashlights
  • Laser Pointer: Instead of a point of light, the laser pointer is a clearly visible ray when it is turned on, which improves directionality while increasing the risk of potential exposure.

  • Tactical Flashlight: Comes with a flash function. When turned on, it produces a powerful disruptive halo effect when continuously pointed to the enemy.
Enhanced battlefield visual feedback
Glaring Sniper Tracer: All sniper rifles fire bullets with a clearer, longer-lasting trail, making it easier to see the point of impact, make corrections, but also increase the likelihood of being detected.


Sniper Scope Flares: Taking a page from the Battlefield series, when aiming with a high-powered optical sight, the lens produces a noticeable reflective effect at long range.


(Easter Egg: Designated firearms with designated scopes will have special effects)


Modern composite bow:
A composite bow can silently inflict huge damage on enemies. Equipped with modern modified accessories.




Author:
  • hyj
  • Mikhail
  • gong_ling
  • muston
    

Thanks to:
  • Vivian.
  • MutantStandard_



Rules of Distribution:
Singleplayer Okay
Server Okay
Re-Upload Okay (As for rebalancing purpose only,Please label the original module in the introduction for the setter)

If you like this project, please give it a thumbs up
Popular Discussions View All (2)
8
23 Sep @ 12:20am
PINNED: →ID←
hyj
5
2 Oct @ 7:57am
Dev's Thoughts | 开发者留言
hyj
127 Comments
hyj  [author] 25 Oct @ 2:41am 
hi,十点差三分,订约了其他枪械包导致口径冲突了
十点差三分 24 Oct @ 9:19pm 
为什么有些武器无法识别弹弹匣,卸了之后无法装弹
kal· Zeloste 20 Oct @ 10:48pm 
铜矿刷新概率有些低了,可以适当增加一些,另外我个人不知道是脸黑还是怎么回事,AR蓝图我玩了十好几个小时愣是没有一张
Canadian American 19 Oct @ 11:55am 
im confused what relation does this have to MWA3.0?
hyj  [author] 18 Oct @ 12:44pm 
hi,kal· Zeloste,和原mw3的刷新表不一样,我们的铜矿是在地面上刷新的,在矿井地区的地面上
kal· Zeloste 18 Oct @ 9:17am 
铜矿刷新是不是有bug?原mw3挖铁矿就有铜,单加三角洲就挖不出来。
MASTERPHEEM 18 Oct @ 2:48am 
oh I installed both of Modern Weapons Armory 3.0 and this Delta pack, Its conflict?
hyj  [author] 18 Oct @ 12:21am 
HI, MASTERPHEEM, Maybe it conflicts with other firearm modules
MASTERPHEEM 17 Oct @ 11:45pm 
I cant reload or add an attachments even detached from the same gun, is that a bug?
Titor404 12 Oct @ 3:46am 
感觉枪械模型美术风格有点割裂,明明枪械部分细节刻画精细,但是却没有导轨细节模型导致整把枪光秃秃的一点奇怪,可以学习Nordic Armory一样吧导轨细节做出来,并且持枪视角有问题导致镭射指向和画面中心过于偏离,这些是建议改进的地方