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texture = "gfx/interface/icons/production_method_icons/prefabricated_concrete_buildings.dds"
unlocking_technologies = {
prefabricated_concrete_buildings
}
country_modifiers = {
workforce_scaled = {
country_construction_add = 14 #15
}
}
building_modifiers = {
workforce_scaled = {
goods_input_steel_add = 30
goods_input_aluminium_add = 10
goods_input_alloys_add = 10
goods_input_glass_add = 40 #800
goods_input_plastics_add = 20 #100
goods_input_explosives_add = 20
goods_input_robotics_add = 15 #-100
goods_input_electricity_add = 40
}
level_scaled = {
building_employment_bureaucrats_add = 100
building_employment_clerks_add = 100
building_employment_engineers_add = 100
building_employment_machinists_add = 150
building_employment_laborers_add = 500
}
unscaled = {
building_laborers_mortality_mult = 0.05
}
}
state_modifiers = {
workforce_scaled = {
state_construction_mult = 0.01
}
}
}