RimWorld

RimWorld

360 ratings
Keyz' Allow Utilities
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Mod, 1.6
File Size
Posted
Updated
14.839 MB
13 Jul @ 5:50am
14 Oct @ 10:58am
49 Change Notes ( view )

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Keyz' Allow Utilities

Description
Keyz' Allow Utilities
A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map. This mod focuses on enhancing selection, allow/forbid controls, and plant management features.

Note: this is not a fork of the original Allow Tools - it's a from scratch implementation with a focus on performance.
That said - Thanks to UnlimitedHugs for Allow Tools - the inspiration for this. It used to be one of the most used mods when I played :)


Features

Pick Up And Haul Compatible

Selection Tools
A Select Similar tool in the Orders menu.
A new gizmo (button) appears when selecting items that allows you to:
  • Select all similar items made from the same stuff in a rectangle
  • Right Click -> Select all similar items made from the same stuff visible on your current screen view
  • Right Click -> Select all similar items made from the same stuff across the entire map

Hold shift to instead:
  • Select all similar items in a rectangle
  • Right Click -> Select all similar items visible on your current screen view
  • Right Click -> Select all similar items across the entire map

Allow/Forbid Controls
  • Right-click Forbid Gizmo with options to:
    • Toggle allow/forbid status for similar items on screen
    • Toggle allow/forbid status for similar items across the entire map
  • Convenient Hotkeys:
    • Home key - Allow all items across the map
    • End key - Forbid all items across the map

Plant Management
A new designator to create or expand growing zones that only targets fertile ground (fertility >= 1.4, such as rich soil).

Two new gizmos for efficient plant management:

Harvest Fully Grown
  • Designate only fully mature plants for harvesting on screen
  • Designate only fully mature plants for harvesting across the entire map

Cut Fully Grown
  • Designate only fully mature plants for cutting on screen
  • Designate only fully mature plants for cutting across the entire map

Misc

All keybinds can be found and changed under Options => Controls => Modify, then scroll down to "Allow Utilities".

Finish Off (min 5 melee)
A Finish Off tool in the Orders menu.
Hold shift to instead Strip first then finish off.
  • Gizmo on downed pawns to finish off
  • Right click to finish off

Haul Urgently
A Haul Urgently tool in the Orders menu.
  • Designate items to haul urgently in area
  • Gizmo to haul an item urgently
  • Right click the gizmo to haul all on screen or map urgently

Debug Tools
Available in the debug actions menu (requires debug mode):
  • Grow plants to maturity in a selected area
  • Replant an entire area
  • Grow specific plant types in an area
  • Clear all items in an area
  • Clear all plants in an area
  • (default off) mod setting to log the origin of def errors

Configuration
The mod includes settings to customize:
  • Maximum number of items that can be selected at once

Thanks
  • Ludeon for the Game
  • Marnador for the Rimworld Font[github.com]
  • @Null-Fault for language fixes
  • @ましろ for Lifter patches
  • @llunak for gizmo fixes


[ko-fi.com]

[github.com]

Popular Discussions View All (6)
77
22 hours ago
PINNED: Bug Reports
keyz182
54
9 Sep @ 10:55pm
PINNED: Feature Requests
keyz182
15
15 Sep @ 9:31am
PINNED: Compatibility Requests
keyz182
221 Comments
IamWatro 17 hours ago 
@Keyz, Thank you for the new floor picker. It's SUCH A TIME SAVER.
Lowkey 10 Oct @ 12:03pm 
Could it be possible to add a "harvest grass for hay" please?
Deez Games 3 Oct @ 7:17am 
I have to strongly second Kosrath's suggestion! Good lord that would be such a great QoL
Kosrath 30 Sep @ 12:14pm 
I would love an option to create a grow zone where the colonists will clear weeds and plant the desired crop, but never harvest it, simply just replant it so I don't keep filling my storage with haygrass when my colonists plant it for animal pens.
keyz182  [author] 23 Sep @ 12:44pm 
@Roku - yes
Roku神武 23 Sep @ 11:18am 
" it's a from scratch implementation with a focus on performance" Does that mean it's less performance impact than Allow Tool?
S.Bradley 20 Sep @ 11:24pm 
a godsend mod
keyz182  [author] 20 Sep @ 5:44am 
@Ancalgon - it's on the list, can't give you an ETA though - IRL getting in the way
Ancalagon 19 Sep @ 7:43am 
Thanks for all your hard work!

Will we possibly see the "Drafted Hunt" functionality from the original Allow Tool added? It's a gizmo that you click for a drafted pawn that tells them to auto shoot and finish off at any animals that have been designated for hunting.
keyz182  [author] 19 Sep @ 5:54am 
Accidentally pushed a debug build. Release build pushed now, shouldn't see the harmony log