Counter-Strike 2

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Halley Beta 2
   
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Game Mode: Classic
File Size
Posted
Updated
31.757 MB
5 Dec, 2014 @ 3:20pm
10 Oct, 2015 @ 2:47pm
6 Change Notes ( view )

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Halley Beta 2

Description
From one of the co-creators of Escort, the pre-cursor to Payload comes the latest competitive map currently in Beta.

Halley is based off a real location and research station on the Antarctica.
7 Comments
Officer Chambers 18 Oct, 2015 @ 5:43pm 
Oh, tahnks. I'll have to play again to see what's up. Thanks for letting me know :sfhappy:
Nord  [author] 10 Oct, 2015 @ 2:51pm 
Thanks for your help Sea, I've spent the past 2 days fixing loads of things so hopefully it is better now!
Officer Chambers 22 Aug, 2015 @ 9:41pm 
Sorry if my post sounds negative, I actually did like playing on your map, I just wanna see a it grow a littl ebetter and not fall to flaws that could easily be fixed, or as easily as map making is. Thank you for your hard work. :sfsmile:
Officer Chambers 22 Aug, 2015 @ 9:39pm 
B site has to many angles to check that it falls to the same problems that nuke faces with A cite. I think that you should fix the models that don't work on low quality settings and should find a way to decrease the amount of props drawn in players view, like raising a snow pile or adding more cover to the pathes, I didn't get quite good frames on the map. Adiquit, but not good. Make a few more entrances to A and some more angles to hold on A, while decreasing B's Angles and also giving a better use to middle, as it is pretty untouched. Also I had a few crashes due to the map itself, so make sure to check that out as I can't quite find the cause.
Officer Chambers 22 Aug, 2015 @ 9:39pm 
Heyllo, my name is Sealand Itisi, also known as Sea, and I'd like to jsut say a few things about the map. Low quality graphics makes a lot of your view models balck and not physical. The map is pretty large in the middle with no real reason to use it because CT's and T's are more likely to run to A site to plant the bomb. CT's have a weirdly quick path way to A while T's have a weirdly quick pathway to B meaning you are more likely to plant B. There aren't really anyentrances other then the one gap in A. Which makes it a funnel.
Gantries 16 Jun, 2015 @ 11:56am 
i would love to playtest this
Xenia🌺 6 Dec, 2014 @ 7:33pm 
Great Map :D