Company of Heroes 2

Company of Heroes 2

13,688 ratings
All Units (170 added)
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Item Type: tuning
File Size
Posted
Updated
16.453 MB
2 Dec, 2014 @ 3:30am
14 Oct @ 1:04pm
238 Change Notes ( view )

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All Units (170 added)

Description
2014, 66 new units .. and a LOT of feedback from the community!
2024, 170 new units .. new upgrades / abilities .. customized artwork .. and new mechanics!
This mod adds a ton of content while maintaining the vanilla gameplay.

USF: 34 new units (49 total)
Soviet: 42 new units (56 total)
Wehrmacht: 33 new units (48 total)
Oberkommando: 30 new units (46 total)
British: 31 new units (48 total)

Change-log
https://steamproxy.com/sharedfiles/filedetails/changelog/350031348

Discord Channel
Discord[discord.gg]

Features
  • 170 new units from commanders, singleplayer, alphas and custom creations
  • 1000+ custom images for a better user experience
  • Many new upgrades to customize units and find new ways to play
  • Expanded tech trees, with new upgrades and more choices
  • Unique structures to access special units like Partisans, Paratroopers and Fallschirmjagers
  • Recreated iconic mechanics such as wreck recovery, medics retrieving wounded soldiers and relocating HQ trucks
  • All factions have light vehicle & tank crew and weapon racks
  • Tanks and rocket trucks perform worse when not crewed by tank crew
  • Improved critical system which depends on impact location
  • Rear hits cause more severe criticals than frontal hits
  • More realistic movement for vehicles and heavy weapons
  • Historically accurate magazine sizes for infantry weapons
  • Unit descriptions contain equipped weapons, effective range and available upgrades
  • Many hidden effects are made visible on unit portraits
  • New defenses such as obstacles, bunkers and emplacements
  • Several broken achievements can be obtained
  • The AI is heavily modified to use the new content and be much smarter, with less cheats!
  • Plane crashes won't instantly kill infantry squads, but the fire will be fatal over time
  • A lot of inconsistencies and bugs from the base game are standardized and fixed
  • The HQ's have additional upgrades to unlock passive abilities
  • Commander abilities that are no longer useful are replaced with other abilities
  • The limit of one heavy tank at a time is removed
  • USF Base Reorganization is included.

AI Improvements
  • Fully adapted to use the expanded tech trees
  • Adapts its build order during the match
  • Communicates with other AI teammates to use different build orders
  • Uses infantry at their most effective distance, and in cover where possible
  • Retreats infantry earlier and moves back with tanks for repairs
  • Better resource management, waits for stronger units and spends everything
  • Expert is much more difficult than in vanilla

Beutepanzer skins
Starbuck has included awesome Beutepanzer skins to his Wehrmacht skinpacks:


Guides

Reviews

Credits

How to install
  1. Subscribe the mod on this page.
  2. (re)Start the game.
  3. Setup a custom game.
  4. Go to Options.
  5. Select this mod at Tuning pack.
  6. And have fun!
How to update
  1. (re)Start the game.
  2. Go to Modding Hub.
  3. Go to Manage (upper right tab).
  4. Click on Refresh.
  5. Wait until all subscribed items are validated and updated, this can take a while.

Final note
This incredible journey took almost 10 years and has truly changed my life. The overwhelming feedback from the community was amazing to work with. A huge thanks to everyone who helped the mod to grow and improve!

This mod is created in 2000+ hours with over 200 updates.
[www.paypal.com]
Many thanks for your support!

***Please read the FAQ before you post your question!***

Copyright 2024 [SneakEye]: This item is not authorized for posting on Steam, except under the Steam account named SneakEye
Popular Discussions View All (165)
28
19 Nov @ 7:33am
Hello, I've been playing your mod for the last two weeks,I found a lot of things in the game that could be improved
Pocket
1
7 Nov @ 10:15pm
AI Paratrooper spam
Emperor_MEWL
3
6 Oct @ 10:03pm
Bug Report: OKW Fallschirmjagers
Erich
9,339 Comments
SneakEye  [author] 16 Nov @ 8:00am 
@ched salvia, The Luftwaffe Ground Squad has slightly better target size. Their default damage output is identical.
ched salvia 15 Nov @ 3:18pm 
when it comes to combat (no upgrades), what's the difference between luftwaffe ground squad and fallschrim-pioneers?
ched salvia 13 Nov @ 11:47am 
right, i just wasnt used to build caches at all lol
SneakEye  [author] 13 Nov @ 11:45am 
@ched salvia, Yes it is slightly slower to reduce the tech speed and extend the light/medium vehicle time. Besides that there are more ways to gain additional resources by salvaging and abilities.
ched salvia 13 Nov @ 9:39am 
so the fuel generation feels slower (maybe munition too?), was this intentional?
SneakEye  [author] 5 Nov @ 12:29pm 
@JC, Can you confirm that it never happens with other factions? Can you look in the replay what commander they use in the bugged matches?
JC 5 Nov @ 10:46am 
There seems to be a bugged Soviet commander that forces the game to a crawl - in some games, it fixes itself (even seems to 'switch' to a non-bugged commander) but others it remains stuck. We're talking less-than-1 frame per second. In all cases, the mortar sounds are 'hanging'. Tested in Sittard Summer, 2vs4, 1 Hard Soviet, 3 Normal Soviet. 500 pop, 2x manpower, 2x fuel. This is an issue that has been present for months now, but hasn't always been present when playing. Hope you can look into it.
SneakEye  [author] 28 Oct @ 10:45pm 
@Kiririn, Applying skins on call-ins should be possible, I will look into that.
Several units have their ability grid completely full. A generic gun angle toggle for all tanks is therefore not doable.
Kiririn 27 Oct @ 11:53am 
Is there some way you can make the custom skin toggle for vehicles apply as well to call in vehicles? I find myself reluctant to use call in vehicles because of this.

The Tiger's Spearhead ability is very handy for causing the tank to turn it's front armor and hull gun towards threats. Would you consider adding this toggle to all vehicles either with or without the associated buffs?
SneakEye  [author] 25 Oct @ 11:50am 
@Totally Not Timothy McVeigh, Glad to hear it, thanks for the confirmation!