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I got the quest 7 ingame years ago, and I have several other operation deadlife silo quests that no longer have a location on the map.
The permanent death pall that's supposed to happen if you ignore the quest never happened.
I suppose either:
- There is a timer for these locations similar to distress signals etc, it's just hidden
- The map can have a maximum of X quest locations active at any time and erases the older ones
- The timer to complete the ICBM site (before the death pall occurs) ran out but failed to trigger a failed status for the quest
Is it possible to spawn a quest location using dev mode, or have I locked myself out of this questline now?
The General is always randomized and, from my encounters, always unwaveringly loyal. Which makes sense, given they literally walked through the Death Gate willingly. Recommend using Mind Wipe (Vanilla Psycasts Expanded, Empath tree) or the Brain Wipe ritual (Anomaly,) to make them recruitable.
Apart from that a pretty fun questline, my main challenge was managing the mood of my pawns while getting the loot out.
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Map.get_ParentHolder() → The game tries to access a map object that doesn’t exist (null).
AM.Patches.Patch_PawnRenderer_ParallelPreRenderPawnAt → Related to an Animation Mod (AM) patch.
com.yayo.yayoAni → This is Yayo’s Animation, also patching pawn rendering.
So the crash happens because both animation systems are trying to handle pawns, and one of them is referencing something already removed from the map.