DayZ
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Type: Mod
File Size
Posted
Updated
182.405 KB
21 Apr @ 8:42am
2 Jun @ 2:43pm
18 Change Notes ( view )

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Carim

Description
Carim
Open Source mods for DayZ



Full documentation (including configuration for server owners) is in the README on GitHub: https://github.com/CarimDayZ/dayz-mod-carim/blob/main/README.md

This Open Source mod includes all the features Carim has to offer:
  1. Autorun
  2. Chat
  3. Compass
  4. Map
  5. Nametags
  6. Party
You are free to use this mod on your monetized servers. The works are licensed under the Apache License[www.apache.org].

Autorun


Provides autorunning functionality. Start and stop using the configurable key (default: '+'). Adjust the running speed using your normal keybinds.

Chat


Provides global chat. Switch chat channels with the press of a configurable key (default: 'Z'). Adjust size with configurable keys (up: ']', down: '[').

Compass


Provides a compass at the top of the display with the press of a configurable key (default: 'H').

Map


Provides an in-game map for saving markers and viewing party members. Open with the vanilla configurable key (default: 'M'). Double-click to add a marker, double-right-click to edit and remove. Toggle visibility with a configurable key (default: 'K').

To apply a nicer style than vanilla with additional locations, you can use the CarimMapStyle mod.

Nametags


Provides ability to configure zones to display player nametags by specifying a position and radius. Toggle visibility with a configurable key (default: 'K').

Party


Allows creation of parties and displaying of nametags of party members. There is no party size limit.

Parties are managed by the player. Open the menu (default key: 'P'), and Add players to your party. If they have also added you, then your nametags will automatically appear. Parties are saved, so you don't have to re-create it each time you login. They also work for whatever server runs the mod.

Tactical pings can be placed (default key: 'T', clear with 'Y') that will be shared with your party.

Toggle visibility of markers and nametags with a configurable key (default: 'K').

Optionally, servers can configure Admin Ids that allow adding party members without them needing to add back.

Information


This mod originated from the Carim DayZ project
The original source is at https://github.com/CarimDayZ/dayz-mod-carim
To support this open source project, you can donate at https://paypal.me/cnofafva
To learn more visit https://discord.gg/kdPnVu4

Acknowledgements


  • Thank you to Karma's Wasteland for testing and providing valuable feedback.
133 Comments
apointedaaa14 1 Oct @ 10:04am 
i just added this to my local server. the party menu doesnt open. does this mod work on local servers? if so what do you think i missed?
SaHyatt 3 Sep @ 10:29pm 
Thank you very much for the quick response.
SaHyatt 1 Sep @ 4:57pm 
Where does one find the color values to change the color of the personal markers and map markers? I see where to change them in the config but not sure what to change the value to for a light blue color. White is hard to see on a winter map.
cnofafva  [author] 26 Jul @ 1:39pm 
Chat history is a planned feature. You can look at the issues on GitHub (or submit a new one) to see what's coming.
hawkeye1326 25 Jul @ 5:58pm 
Just a thought, is it possible to add a menu option to see like the last 15 messages, not full history but a small snapshot for anything maybe missed by a few moments?
cnofafva  [author] 8 Jul @ 7:32am 
Yes, you can set up nametags for the full map. Having markers be unique per server is an upcoming feature. Repacking is discouraged, but not prohibited. I provide no support for repacks.
quasar 8 Jul @ 3:22am 
Can i repack? I'll credit you
✗ | මචන් 7 Jul @ 9:06pm 
also found bug or error like i have 2 servers if i put player makers it show up on the other server and i can't delete it i have to login server i put makers to delete it
✗ | මචන් 7 Jul @ 9:02pm 
can we setup Nametags only show if player close to other player like 2m for the full map ?