Starbound

Starbound

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Burmecians of Gaia
   
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61.015 MB
1 Apr @ 8:44pm
11 Oct @ 4:34pm
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Burmecians of Gaia

Description
"A culture of dances and mysticism, war and competition. Hailing from the eternally raining regions of Gaia, Burmecians became an uplifted species upon discovering a crashed spaceship, known as The Invincible."

This mod introduces the Burmecians, a species of anthropomorphic rats from Final Fantasy IX to your game.

This mod also adds:

A new player Ship based on The Invincible, includes Moogle SAIL, and Chocobo Pet.

A Synthesis Crystal used for crafting the items of this mod, along with a variety of mystical materials, including a new currency in the form of Spirit Mist.

New healing items with a potion sickness mechanic. As well as Elixers which always heal full HP! Ethers also make an appearance as Energy Regen enhancers. Mega variants of these items can be used to heal multiple targets too!.

Burmecian settlements: Castles can be found on various cold, or forested planet types. Cleyran tree villages can only be found on savannah or desert planets.

Friendly Npcs for those villages, also villager, merchant, baker, guard, and king tenants, for if you wish to start your own settlement.

Hostile Burmecian bandits, Dragoons, and Mimics! They can be encountered underground, as well as on the surface of most vanilla planets.

Also adds 5 monsters from the Final Fantasy games, including Tonberry, Cactuar, and Bombs!

9 tiered Spears. Each of them have a unique special skill, loosely based off of Dragoon abilities.

New clothes and Armor, based on both Burmecian, and various other Final Fantasy games, including Dragoon armor with boots that increase jump power.

7 New Blocks.

Burmecian themed furniture, including rare items such as the Mini Prima Vista, The Desert Star Harp, and a gramaphone, that plays a very special song...

Some new Food, including Burmecian Gysahl Greens that can be pickled and stored in jars.

6 Codex entries to freshing you up on their lore.

Adds 16 new tracks from FFIX to your game.

Frackin patch: Frackin Patch: Burmecians of Gaia

NOTES: I have only done minor testing with this mod, so there may be a decent amount of bugs.

Also Burmecians belong to the creators of Final Fantasy IX, Square.

This is merely a fanwork.
36 Comments
Bullitt  [author] 10 Sep @ 7:07pm 
@Oмεяυıп

You are welcome to!

I would recommend you read the description of my Frackin patch for this race, as it gives a good idea as to what kind of traits I would like for Burmecians to have.

https://steamproxy.com/sharedfiles/filedetails/?id=3458150981

If you could base it off of this, than that would be great.

Good luck with your mod!
Oмεяυıп 10 Sep @ 6:51pm 
Heya!
Someone requested to have your race supported for my Race Traits mod! I wanted to ask you if you want to give your race specific stats and bonuses?
You can check out the public stat Google sheet and comment there! Race Traits - Stats Sheet [docs.google.com]
There is also the user-friendly form you can submit as well. (This option is easier to understand and navigate.) Race Traits - Race Support Application [forms.gle]
I'd love to have your official support! I'd prefer if we can talk on Discord and not on Steam, if necessary.
Azuli-Bluespots 26 Jun @ 5:02am 
I used CYOS, so I believe it SHOULDN'T affect the ship choosing mechanic from the way it works.
Bullitt  [author] 26 Jun @ 1:35am 
Sure you can!

Though there is a non-zero chance I might edit the ship's layout, and images in the future, Idk if me changing the ship's layout would effect your mod, but just a heads up.
TMBCyberman the meme dealer 25 Jun @ 11:11pm 
Am I allowed to make race/CYOS patches for this?
Azuli-Bluespots 18 Jun @ 4:01am 
I'm gonna have to look for more FF races at this point and make a full fantasy themed run :x

They look great!
Bullitt  [author] 12 Jun @ 10:47am 
@Velocity I am not familiar with that mod at all. But I believe there is a list somewhere on the racetraits page, that tells you what is compatible.

If you can't find Burmecians, then maybe consider making a request to the dev of that mod.

I believe they already added my other two races into it, too.
Velocity 12 Jun @ 4:34am 
race traits compat?
Bullitt  [author] 5 May @ 11:03am 
It does not seem worth it, to make a patch revolving around one item.

But I haven't played that mod, so maybe I will change my mind, in the future.
LoftyLoftyLoftyLoftyLofty 5 May @ 10:47am 
Gysahl Greens make an appearance in both the Burmecians mod and the Viera mod.
It would be neat to see the crafting recipes that work for mod A compatible with the crafting recipes from mod B.

Maybe you can work something out with the Viera team?