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ERROR: General , 1758936670784> 736,017,545> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: onShoot of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1758936670785> 736,017,545> DebugLogStream.printException> Stack trace:
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.network.GameServer.doMinimumInit(GameServer.java:1417)
at zombie.network.GameServer.main(GameServer.java:688)
LOG : General , 1758936670789> 736,017,550> -----------------------------------------
STACK TRACE
function: zzSR_ReloadWeaponAction_onShoot.lua -- file: zzSR_ReloadWeaponAction_onShoot.lua line # 60 | MOD: More Realistic Gun Jams [B41]
Sep 27, 2025 8:31:10 AM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Sep 27, 2025 8:31:10 AM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Sep 27, 2025 8:31:10 AM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at zzSR_ReloadWeaponAction_onShoot.lua:60
Based on the description they do the same thing, I haven't reviewed the actual code. Theirs has some support for Mod Options which mine does not.
Is there any noticable differences?