Total War: WARHAMMER III

Total War: WARHAMMER III

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More Legendary Heroes (All-Faction Random)
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13.570 MB
7 Mar @ 11:22am
5 Oct @ 9:41am
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More Legendary Heroes (All-Faction Random)

Description
This Mod adds 66 Legendary Heroes,100+ Quest Battles, and 100+ unique Artefacts. These heroes are not part of the official lore. They are variant versions of existing lords or heroes, each with unique traits, skill trees, and exclusive artefacts. Every faction can recruit these heroes, and each recruitment is randomized, ensuring that every campaign offers a different combination of heroes for a varied and dynamic experience. You can also use the Mod Configuration Tool (MCT) to disable specific heroes or adjust the maximum number and recruitment interval of Legendary Heroes, allowing you to customize your own preferred playstyle.

Recruitment Method
For most heroes, you will receive their recruitment quests randomly as your campaign progresses. By default, starting from turn 7, you will receive one random hero quest every 5 turns. These quests appear as blue markers on the campaign map. You can send any army to the blue marker to trigger the mission. Additionally, in the top-left corner of the screen, you can find the button “More Legendary Heroes: Quest Teleport”, which allows your faction leader’s army to instantly teleport to the quest location.

In the event triggered on turn 2, you may also choose to disable quests. In that case, the Legendary Hero will spawn directly beside your faction leader instead.

Unique Gameplay and Campaign Mechanics
Some special Legendary Heroes can be directly recruited through early-game events. These heroes feature unique gameplay and campaign-wide mechanics that can influence the entire experience, such as:

“Legendary Lord of Change” Thazurach
Thazurach paid the price for his transgression. His mind and memory were shattered by the furious Changer of Ways. Now, tormented by Tzeentch’s cruel game, he must first guide others to master magic before he can regain his own. You must level up other spellcasting heroes during the campaign to help Thazurach recover all sixteen fragments of his lost magical memory.

“Legendary Celestial General” Aotian Long
After his homeland was burned to ash by the daemons of Chaos, Aotian Long cast aside his old name and set forth upon a path of endless vengeance. By defeating specific legendary enemies in battle, Aotian Long will gain permanent enhancements.

“Legendary Keeper of Secrets” Saelithra
Saelithra features a completely unique battle mechanic unseen anywhere else on the Workshop. Her abilities surpass the fundamental limits of Total War: Warhammer III, allowing her to directly manipulate space upon the battlefield: teleportation, transposition, battlefield reshuffling, and spatial rewind, all under her command.

Oathbound Units
This Mod introduces the original “Oathbound” system. When a Legendary Hero reaches a certain level, they unlock the recruitment of specific units for your faction. For example, once you acquire and level up the “Legendary Master Engineer” Maximilian, you will be able to recruit Steam Tanks regardless of your faction. Oathbound units benefit from the technologies and skills of their original faction. Even if you are not playing that faction, many heroes possess abilities that further strengthen their Oathbound troops.

Quest Battles and Final Challenges
This Mod includes100+ carefully designed Quest Battles. Each hero’s recruitment quest comes with an associated battle. These battles feature dynamic difficulty scaling: as you acquire more Legendary Heroes, the difficulty of future Quest Battles will gradually increase.

Some heroes also have Final Challenges, which unlock when they reach level 50 or meet certain conditions. Completing these challenges grants special heroes or artefacts as rewards. Final Challenges are extremely difficult and are designed to provide late-game players with new objectives and motivation when the campaign starts to slow down.

Music System
Yes, you read that right. This Mod even includes an original Music System to enhance the atmosphere. For example, in certain Quest Battles, when the Boss’s health first drops below 50% and enters the second phase, a unique BGM will begin to play.

Compatibility
In theory, this Mod should be compatible with almost all other mods. In large overhauls such as SFO and ATC, the stats of these Legendary Heroes will automatically adjust to match the overhaul’s balance. This Mod supports multiplayer. If any compatibility issues occur, please leave a comment below.

If you suspect a compatibility problem, subscribe to the Sub-Mod: Recruit All Heroes at Campaign Start and start a new campaign to check whether the issue affects one hero, some heroes, or all heroes. Also, check whether the problematic hero comes from a DLC you do not own.

FAQ
Can I rename my Legendary Heroes?
Yes, you can use Rename Legendary Characters to rename them as you wish.

Why does this Mod show DLC requirements? Can I play without those DLCs?
You do not need to own those DLC. However, this Mod includes Legendary variants of certain DLC lords and heroes, as well as skills that summon units from DLC content. If any bugs occur, please report them in the comments.

I’m using a “More Skill Points” mod, but your heroes don’t have a skill dump. Why?
Because these heroes do not need a skill dump. Any excess skill points are automatically hidden. If you prefer those points to increase attributes instead of being hidden, you’ll need to contact the author of the “More Skill Points” mod you are using.

I already have too many heroes and don’t want to get more. What should I do?
You can use the Mod Configuration Tool (MCT) at any time to disable all heroes or adjust the maximum number and recruitment interval. You can also revert these changes anytime and re-enable heroes later.

I already recruited a hero but regret it. Can I delete them?
First, enable No Immortality so that immortal characters can die. Then, you can deliberately send the unwanted hero to die in battle, or use Console Commands with the “kill” command to remove them manually.

Why do some heroes have recruitment quests and artefacts while others do not?
Because I am a solo mod creator with limited time and energy, I can only create content in batches. However, this Mod will continue to receive long-term updates. Your support and feedback are my greatest motivation.

Useful Tools
Sub-Mod: Recruit All Heroes at Campaign Start
Rename Legendary Characters
No Immortality (Allows immortal characters to die)
Console Commands

This Mod will continue to receive long-term updates. It is made purely out of passion. Your thumbs-up is the greatest encouragement. Thank you all.
457 Comments
ArthasL1  [author] 1 hour ago 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
a126438786 12 hours ago 
@ArthasL1 大佬 为何传奇万变魔君 一直没有收到神器任务或者关于他的魔法记忆 玩到35回合也没有 是需要在某个地区才会出发还是?
ArthasL1  [author] 21 hours ago 
@旧蜀狂客 因为龙傲天的招募事件在第二回合的事件里,不想要可以不招募他,就不需要MCT禁用了。
旧蜀狂客 23 hours ago 
MCT里面为什么没找到上面说的龙傲天
banda 13 Oct @ 10:58pm 
only other mod i had is expanded empire so yeah idk , ty anyway for testing it
ArthasL1  [author] 13 Oct @ 5:22pm 
@banda
I’ve tested it with only my mod and SFO enabled, and I couldn’t reproduce the issue you described. It’s likely caused by another mod in your load order.
ArthasL1  [author] 13 Oct @ 5:11pm 
@食我大火球啦
很多种族既不属于秩序侧也不属于混沌侧,很难分类。你可以在游戏主菜单期间进行MCT设置,这样的设置会被保存下来,你之后开启的所有新战役都会继承主菜单的MCT设置。
banda 13 Oct @ 4:27pm 
only thing i have found an issue with while using SFO , im playing mazdamundi, sometimes his movement would just be gone or was only like 65% starting a fresh turn. Had Aotian Long in the army , no idea what was causing it . thanks tho for the mod was pretty cool fighting those battles
食我大火球啦 13 Oct @ 4:26pm 
或者添加一个保存禁用方案的功能也行:steamhappy:
食我大火球啦 13 Oct @ 4:23pm 
大佬 能添加一个一键禁用秩序侧或混沌侧全部英雄的功能吗 一个个禁用太累了:steamsad: