Total War: SHOGUN 2

Total War: SHOGUN 2

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Immortal-ish Sengoku Daimyos + Minor Startpos Tweaks (4TPY)
   
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Tags: mod, campaign
File Size
Posted
Updated
2.555 MB
28 Jan @ 9:06am
28 Jan @ 6:10pm
4 Change Notes ( view )

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Immortal-ish Sengoku Daimyos + Minor Startpos Tweaks (4TPY)

Description
Makes major clan Daimyos respawn in their capital after falling in battle after two turns but if their clan is wiped out they will still disappear from the campaign.

Unfortunately not compatible with other mods that alter the main campaign startpos.esf file (eg most overhauls and campaign mods) but depending on feedback/requests may release versions for other campaigns. 4 Turns per Year.

Generals should still die of old age but needs testing to confirm this.

Additional Changes:
-All major clan starting regions buffed by one level (minus Hattori) and all start with one or more upgraded units (including hero units) in starting armies to increase survivability
-Satsuma, Hizen, Settsu, Owari, & Musashi regions get Nanban trade ports for earlier firearm proliferation (province owners remain Buddhist).

List of Daimyos & Generals affected in this version:
Oda: Nobunaga*
Hojo: Ujiyasu, Ujimasa*
Shimazu: Takahisa, Yoshihiro*, Tangeshima Tomokata**
Mori: Motonari
Tokugawa: Ieyasu*
Date: Harumune
Chosokabe: Motochika
Otomo: Yoshishige*
Hattori: Yasunaga
Ikko Ikki: Shimozuma Jutsurai. Suzuki Sadayu**

* Underage leaders might appear as an agent in the clan's capital, they cannot move or be assassinated and don't do anything but occupy one of the province's three agent slots so tried to keep them to a minimal amount. Not sure what causes this, seems to happen if your current Daimyo is also immortal & respawns so should only affect Shimazu & Hojo clans if it happens at all.
** Tangeshima Tomokata's bodyguard unit (Shimazu) changed to Tokitaka’s Tanegashima (matchlock hero unit) & Suzuki Sadayu's bodyguard unit (Ikko) changed to Ikko Ikki Matchlock Warrior Monks. They lose their general abilities in battle but still have the morale boost aura effect and can still progress their skill trees otherwise.
5 Comments
Mauler34  [author] 27 Feb @ 11:41am 
Mauler34  [author] 26 Feb @ 8:47am 
@FELDRIC currently working on some ROTS themed stuff but I'll release a 12 TPY version as soon as I can (probably with fewer nanban ports tbth)

@Desert_Warrior thanks I appreciate the feedback, unfortunately I don't think the bodyguards retain their xp if their general dies but I definitely know what you mean!

@alekhine thanks I discovered it via SorryIShotYou's thematic campaigns, you can do it to a savegame with ESF or by modding the orig startpos file with PFM: find the character you want to make immortal in world->faction array->faction->character array->character, there is a series of 3 boolean "false" values in a row near the bottom about 3/4 down the page, changing the 3rd value in the series to "true" should change them to immortal (there are two more true/false booleans afterwards so it is also 3rd from bottom... hopefully that makes sense)
alekhine 26 Feb @ 6:59am 
This is a great mod! Have you thought about publishing a version without all the extra features, just the immortality? If not, could you point me where the immortality changes are so I can do it myself? Thanks!
Desert_Warrior 25 Feb @ 6:51pm 
At last we finally have a mechanic like the one in Napoleon where the famous generals including the big man himself cannot die, thank you for this nice intuitive mod bro, I always hate it when most (major & minor) AI controlled clans end up with the regent wives or even random non related daimyo in charge because they use up their whole main bloodline (which often isn't too big to begin with) as cannonfodder while my daimyo & generals are dominate the battlefield & sometimes almost turn into whole ass boss-units who can swing the tide of some battles and kick ass left & right by they are almost fully leveled up so keep up the good work man.:winter2019coolyul::steamthumbsup:
FELDRIC 23 Feb @ 4:20am 
12 TPY please!!!