Project Zomboid

Project Zomboid

2,310 ratings
More Damaged Objects [B42/41]
20
9
19
15
6
6
3
5
8
2
5
5
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
22.216 MB
23 Jan @ 12:21pm
2 Aug @ 5:18pm
15 Change Notes ( view )

Subscribe to download
More Damaged Objects [B42/41]

Description
More damaged objects added.



New damaged objects:




It is safe to add or remove items mid-game. However, if you delete the mod, newly damaged objects will be replaced by their original versions but will not be visible. For example, a cardboard box that has been crushed will still exist in its original form, but it will be invisible.

Future plans:
  • I plan to add chairs as damaged objects, along with other tiles. If you want a specific sprite to become a damaged object, feel free to request it.

Fixed:
  • Floor lamps are now collision free in vanilla, but they don't have depthmap, my mod adds it.
  • Water dispensers are now collision-free for players but still have collision for vehicles and include a depthmap.
  • Vehicle lifts are now collision-free for players but still have collision for vehicles; the collision is only on the column rather than the entire tile, and the depthmap is vanilla.
  • You can now place objects inside the bathtub and on top of the shower tray and the toilet.

  • All missing depthmap have been added to the vanilla tiles of "damaged_objects_01", "street_decoration_01", and "street_roadsigns_01". This is an example of three tiles with and without depthmap.


Thanks to albion’s mod, Starlit Library, I was able to achieve the desired effect with the streetlights. Also, thanks to albion, I managed to make the water jet stop when the water gets shut off.

Thanks to PePePePePeil, my code is now much better, and thanks to Sir Doggy Jvla for sharing his delay function.

Workshop ID: 3413150945
Mod ID: MoreDamagedObjects
364 Comments
[C]rOsS {R} 1 hour ago 
:D
carlesturo  [author] 14 Oct @ 8:17am 
@Si-Cafe - Alright, I’ll disable it. I did that a while ago, when I didn’t have much experience, and you’re right, it’s not necessary. I think I did it because there were some stray pixels that bothered me. Other than that, since you didn’t mention anything, I assume there’s no problem with my mod adding depthmaps for the bathtub.
Si-Cafe 13 Oct @ 10:25pm 
I have a request. I'm currently creating a bath mod, but I'm having trouble with a conflict with your mod. In your mod, geometry of the bathtub sprite in fixtures_bathroom_01 has Translucent checked, which causes visual problems when I overwrite the sprites and geometry with my mod. It seems I can't uncheck something that's already checked, even when I overwrite there.
In the first place, I don't think Translucent needs to be enabled for the bathtub sprite, so could you please uncheck that?
I like this mod, so I don't want to unsubscribe over a minor conflict.
carlesturo  [author] 12 Oct @ 7:12pm 
@Crater - Alright, thanks! I’ll try to update it this week.
Crater 12 Oct @ 3:04pm 
just a heads up, this reverts the new fence mechanics (other than on the wooden fences) since newer B42 patches changed the properties on almost all metal fences to make them IsoThumpables. should be an easy fix to just copy over the new tile props though. could be additional tiledef changes that need to be copied over, but that's the only one I noticed so far.
You do understand that you're a MASSIVE legend for making this mod, right?
Hourly Dab 9 Oct @ 4:32am 
Not sure why, but every light pole I've ran into has been split in two near the middle of the pole. Other than that one visual 'bug/error' the mod is fantastic :moxes:
SpaghettiCat3899 3 Oct @ 11:00pm 
I'm unsure if this has been addressed already, but after installing this mod, the colliders and lighting on sinks are off. It's not debilitating, just peculiar. They're still completely functional, thankfully, but I wasn't sure if there's a known thing within this mod that would be causing it.
carlesturo  [author] 28 Sep @ 8:30am 
@shishiog - With a sledgehammer, like in vanilla. I think in the next update I’ll make it so they can be picked up.
shishiog 27 Sep @ 8:50pm 
@carlesturo I broke the fences of my farm house, how can I remove the debris?