Jagged Alliance 3

Jagged Alliance 3

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Rato's AI Overhaul
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19 Jan @ 7:22pm
22 Feb @ 6:44am
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Rato's AI Overhaul

In 1 collection by rato
Mods to go with Rato's Gameplay Balance and Overhaul
20 items
Description
Intro

This AI Overhaul is designed to enhance the enemies AI to fully integrate and utilize the custom mechanics introduced in Rato's Gameplay Balance and Overhaul 3.

The core philosophy behind this mod is fair play. As much as possible, the AI operates under the same rules and restrictions as the player, promoting a balanced and engaging experience without implementing unfair advantages or cheating. Every new introduced action taken by the AI will respect the constraints of available AP. As much as possible, artificial constraints or "cheats" from vanilla were removed.

It is the main objective here to make the AI not only more competitive but also more immersive.

It is highly recommended that you use CUAE for enemy loot distribution, which can be found here: https://steamproxy.com/sharedfiles/filedetails/?id=3148282483

Features


Shooting Stance AI logic:
  • The AI will now evaluate if it should remain in Shooting Stance instead of moving around, using a robust logic considering AP to enter stance, cover, enemies in range and more.
Signature Actions:
  • Special actions used by the AI will now be selected based on the dynamic contextual situation. Instead of a unit having 50% chance of using Autofire, for example, it will have a chance based on distance to enemies, recoil, snapshot or hipfire penalties etc. This will apply to all types of special actions, so the AI will consider its weapon and skills values, as well as its position in the battlefield, when deciding to use limb shots, overwatch etc. The enemies will also be able to use single shot instead of burst fire on some occasions.

  • Prepare Weapon - The AI will be able to use the Prepare Weapon action when it is positioning itself, entering Shooting Stance.

  • Dynamism - The AI will also be able to use different types of these special actions in a more dynamic form. For example, if using a weapon capable of Mobile Shots, even Soldiers will use it, not only Skirmishers.

Night Combat Enhancement
  • Units now throw flares at enemies during night time engagements for improved visibility and tactical advantage.

Improved Tactics for Grenadiers and Machine Gunners
  • Increased grenade usage for both offensive and tactical purposes. Grenadiers will use grenades frequently, while infantry may use it from time to time or if a good situation appears. Grenadiers and MG units are more adept at targeting enemies in cover, prioritizing cover destruction. Increased the use of Machine Gun setup action, and created a custom positioning logic for it.

Positioning:
  • Experimental Flanking Logic - Custom experimental logic improves AI flanking behaviors for more effective positioning and tactical maneuvers.

  • Behavioral Adjustments - Added extra logic, so the AI will try to avoid being flanked or exposed at close range. The AI will use the last enemy position to evaluate where to go to cover if there is no enemy visible. Overall the AI will use more cover.

  • Retreating - Snipers now swap to handguns and adopt retreat behaviors when enemies close in.

  • Stance - At the end of the turn, if the AI has AP, it will try to crouch or go prone.
Source AI Mechanics Overhaul:
  • Revamped source functions governing AI decision-making. Added recoil calculation, point blank, cover, and other mechanics changes from GBO.
    The AI will take into account Bolt Action costs when making decisions.
  • Fixed some issues and behaviors in the vanilla AI.
  • Removed some artificial limitations the vanilla AI had, like a limited number of attacks per turn. They will use their AP.

Options:
  • Lore-Friendly Weapon Progression (CUAE) - Added a (subjective) lore-friendly progression system for weapons added by CUAE. Can be disabled.

  • Improve Explosives Stats - This option will moderately improve the enemies Explosive stat. Specialists (like Grenadier) will have a bigger boost. Some enemies will also have a small Dexterity boost. Highly recommended if using Rato's Explosive Overhaul 2. Restart after applying.

  • Boost Stats - This option will apply a moderate stat boost to enemy units, based on their Roles. Can be disabled.


If you want to buy me a coffee you can do so here: https://www.buymeacoffee.com/rato_modder

Many features here are very experimental, so feedback is highly appreciated!




Version: 1.10-3378
94 Comments
kovacspeter84 5 Jul @ 3:36pm 
@rato, many thanks for yet another interesting mod!
kovacspeter84 5 Jul @ 3:28pm 
I'm also a fan of Rato's GBO and tried this mod as well. I basically like it, but I noticed a few glitches:
1. Enemy units change stances much more frequently, which is mostly OK, but when the combat is over, NPCs who were enemies should stand up (or crouch), should not remain in prone stance. It's funny to talk to Pierre or Corazon while they are lying on the floor. :)
2. Enemies usually have grenades, but use them less frequently than I expected. A notable exception was a guy in Landsbach who used a grenade during the box fight. :D
Monir 2 Jul @ 2:50am 
How is this mod compared to TACTICAL AI ?
Especially regarding enemies running into your overwatch areas to die one by one ?
Malaktica 17 Jun @ 9:43am 
Note sure if it is an issue with this mod but Army soldiers using mortars tend to do push up, being prone randomly and barely using their mortars. Anyone else noticed that?
OverkillEngine 8 Jun @ 1:36am 
Anyone having issues with the AI not wanting to use their melee attacks? They'll spend an entire turn getting to someone just to run away next turn without taking a swipe at them.
IvashaMagnus 2 May @ 2:06pm 
thx
Mungojerrie 21 Apr @ 5:00pm 
Zacarías Satrústegui, I absolutely *love* Rato's GBO and played with it for over 200 hours. But I feel like JA3 AI just can't handle the added complexity, especially the shooting stance and weapon rotation mechanics. Even with this mod it feels like the enemies shoot too rarely and focus on getting closer where (this is my guess based purely on observation) they actually unleash decent punishmet. But overall even with the enemy buffs turned up it feels easier than vanilla unfortunately due to enemy behavior.

Grenade use being affected by Explosives stat is a feature of Rato's Explosive Overhaul which I recommend wholeheartedly.
Zacarías Satrústegui 19 Apr @ 4:10pm 
@Mungojerrie Yes I have realized about that after a few battles. This mod is far superior. The other ones was a overwatch festival full auto and extra stats and APs the many hours I played it. Now I have to find out how the use of granades are affected by he mercs stats.
Mungojerrie 19 Apr @ 3:19pm 
Zacarías Satrústegui, in practice with this mod the enemies will reposition a lot, use Mobile Shots and Run And Gun a lot and mostly try to get closer and only then fire. With TACTICAL AI they will full auto fire you every turn instead.
Zacarías Satrústegui 18 Apr @ 6:50am 
What's the difference between this one and TACTICAL AI PROJECT?