Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Shader Modding Support Launcher
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17.974 MB
19 Jan @ 1:50am
21 Sep @ 12:23am
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Shader Modding Support Launcher

In 1 collection by FNSOIDATHQ
Shader Mod(s) by Federation Studio | 联邦工作室的着色器模组合集
3 items
Description


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Official Website[fed-studio.com]
We provide feedback channels via our official website!



==WARNING==

This is NOT a mod in the traditional sense, so do not load it inside the game.
Instead, directly open the downloaded folder to continue using it.
It is NOT recommended to use it directly inside the Steam Workshop folder, because updates from the launcher may overwrite your configuration files!

==WARNING==

1. Introduction
This launcher is designed to simplify the steps required to make the game support shader modifications and to enhance the game’s functionality with shader support. With the default settings, players can launch the game with shader modification support in just one click.
It also comes with a mod manager, as well as toolsets for handling textures, materials, and shaders.

Shader modification specifically refers to enabling regular mods to modify the contents of the resource/shader folder.
After launching the game through the launcher, you only need to load mods that contain shaders as usual to play the game normally.

2. User Guide
Due to the character limit of the Steam Workshop description, this section has been moved to the following discussion:

2.5 Notes
The launcher has just undergone a major refactor. If you encounter any significant error reports while using it, please actively provide feedback to me!

It’s best to avoid the following actions to prevent undefined results in the launcher:
  • Closing SMSLauncher.exe from Task Manager while the game is running
  • Manually modifying any folders or files in the game’s root directory that contain the word “shader”

If Gate of Hell receives an update, it’s best to check whether shader files have been overwritten (this is very rare).
If this happens, delete all files containing “shader” and verify the integrity of the game files.

In very rare cases, I provide additional launcher support.
If you:
  • Can play Gates of Hell normally
  • Cannot open the launcher through any exe file
There is a bat-version launcher stored under mod/batLauncher. It is very primitive, but it allows you to launch the game in DirectX 10.1 mode.
This bat file can only be run inside the Steam library folder that contains Gates of Hell.

3. Open Source
The following repository contains the source code of this program:

GitHub Repo[github.com]

If you want to understand the launcher’s implementation details and development guide, please refer to the repository’s description.
This code repository is shared under the MIT License.

4. Special Thanks
Special thanks to
  • @𝙆𝙄𝙍𝙄𝙉 𝙎𝙏𝙍𝙊𝙉𝙂 for providing the high-resolution material for the launcher icon
  • The players who participated in testing the launcher
for their contributions during development!

5. Support My Work
If you like my work, please give this mod a positive rating—I would be very grateful =)

If possible, you can directly support my work through the following channel:

Ko-Fi [ko-fi.com]
Popular Discussions View All (3)
5
6 Oct @ 6:01am
PINNED: Bugs Report - 错误反馈
FNSOIDATHQ
78 Comments
FNSOIDATHQ  [author] 12 Nov @ 1:04pm 
Robotnik,
There is a useful feature in launcher, which allows you to lock loaded mod list.
Check it in Settings->After Game Exits->Lock Activated Mod List
Robotnik 12 Nov @ 12:09pm 
I'm not sure why but somehow 50% of the time. The mod load order is cleared. I'm not sure if its a setting or a bug. Ive tried it all, even running as admin wont allow it to save loaded mods for next time launching it, it cleans it all so I have to load all the mods manually again.
commander Isaac 5 Nov @ 7:43pm 
np tyt
FNSOIDATHQ  [author] 5 Nov @ 7:12pm 
commander lsaac,
Sure, I am planning to make videos for this program, will be there soooon!
commander Isaac 5 Nov @ 4:44pm 
can u make a video on how to use this ty
FNSOIDATHQ  [author] 15 Oct @ 3:40am 
Ryfier,
Hi, can you tell the meaning of "restart"?
Did you restart game from steam, or you restart your PC or just restart game from launcher?
Ryfier 15 Oct @ 3:32am 
I have such a problem, everything worked and was fine, when I restarted everything crashed and no longer works, what's the reason if I didn't change ANYTHING?
FNSOIDATHQ  [author] 7 Oct @ 4:27am 
Austin,
mod预设的最大问题是要考虑各种细节问题,
比如说:
- 要不要沿用/支持读取其他启动器的预设文件格式
- 预设文件是否人类可读/方便扩展

我需要花时间考虑这些问题,并且一旦实施就不能轻易改动(因为一旦发布这些文件就会在玩家间流通)
所以尽管我知道很多人需要它,但是该需求不会轻易实施。
Austin 7 Oct @ 4:07am 
目前想要做出排序预设功能的话,这算有难度的吗。。。因为排序mod实在累死啦:BMW_MAD:
FNSOIDATHQ  [author] 5 Oct @ 6:29am 
Angelius,
shader文件夹,在resource/gamelogic.pak里。71mod携带了古老版本的shader文件夹,你必须删掉它以避免渲染错误。

我会联系一下1971的作者,看看能不能让他直接把这个错误修正。