Total War: WARHAMMER III

Total War: WARHAMMER III

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Radious Total War Submod - Stronger Garrisons
   
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16 Jan @ 8:08am
31 Jan @ 2:39am
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Radious Total War Submod - Stronger Garrisons

Description
General
This submod changes nearly all garrisons for the Radious Overhaul Mod. The main goal is to have stronger defenses, but also tougher battles. All factions are edited and improved in different ways, fitting for each faction.

All factions have more infantry, especially with shields, less cavalry and flying units. Special units, like monsters, are also carefully edited, so it fits better.

The priority of the garrison has also been changed. Now the settlement-garrison is always first, followed by defense buildings, afterwards special garrison units like landmarks or generic buildings.

If you have feedback, please be constructive. Comments like "That is too hard" are not useful, since that is the mods purpose. Please make suggestions or compare it to other factions. I have mainly tested the mod for functionality. Balance was only via sheet. I don't have the time to test it by hand in countless siege battles for over 20 factions.



FAQ

What does the mod do?
- The mod improves the garrison for all factions
- More Infantry (especially with shields)
- More monsters (if available for that faction)
- Less Sorcerers
- Less flying units
- Less cavalry/chariots (unless useful, like Woodelves, which do not have walls)
- The total number of units are exactly the same, compared to the Radious Mod.

Does this mod work with the official Tier 4 Settlement Submod?
- Yes, this submod here can be used with or without the Tier 4 Settlement Submod. When used, it will also be effected from stronger garrisons.

Which units has been changed?
- I can't tell all units, because Wall of Text (trust me...) but basically all Major Settlements, Minor Settlements, Special Buildings (like Forts) and Defense Buildings are changed.

Landmarks and generic buildings are nearly the same. Only very minor changes has been made, but they will load last, if you have more than 20 units in total just to make sure you'll get the best units first.

Is this an official submod?
- No! Even though I did some work for Radious, this here is NOT an official submod. If you have questions, feedback, etc. please do not bother anyone from the Radious team. You can provide anything like that in the comment section or on the Radious Discord (where you can also find me) under the submod channel.

Does this effect the AI?
- Yes, all changes are for the whole campaign. Your settlements will be easier to defend, but you will also face harder battles to conquer any settlement too.

Can I use the mod in my current savegame/ongoing campaign?
- IYes - The different units will be replaced the next turn but they will not be at full strength. They need to replenish, so keep that in mind.