Killing Floor 2

Killing Floor 2

Not enough ratings
Garden Of Eden - Custom Survival Map
   
Award
Favorite
Favorited
Unfavorite
Maps and Mods: Maps, Survival
File Size
Posted
Updated
37.256 MB
14 Jan @ 7:42am
14 Jan @ 11:06am
7 Change Notes ( view )

Subscribe to download
Garden Of Eden - Custom Survival Map

Description
Holy place painted red.
KF-GardenOfEden

FEATURES
-Custom Soundtrack that toggles between waves (Up to 8 Tracks)
-Full Bot Support


[𝐒𝐎𝐔𝐍𝐃𝐓𝐑𝐀𝐂𝐊]
Alex The Terrible - DOOM SLAYER
Silent Planet - Antimatter
World Of Tanks - Babylon Project
World Of Tanks - Corrupted
Serious Sam 4 - Hero
Onslaught - Perfect Day To Die
Volbeat - Shotgun Blues
Andy Strider - DOOM Dark Ages Cover


Map Theme: Dreamy
Map Size: Small
Atmosphere: Foggy
Style: Run and Gun
Map Difficulty: Easy

[KNOWN ISSUES]

-Music text displays everything at the end of the wave. (Don't know how to fix this yet)
-Possibility to fall out of the map (Personally I could not find any areas on where specifically you can fall off. Bots do know how to fall, perhaps needs closer attention to invisible walls)
-Boss falls off the map quite easily (Due to small and tight platforming, boss AI simply breaks. It's the style of the map which requires different approach)

GUIDE ON HOW TO AUTOMATICALLY SPAWN BOTS ON EVERY MAP WITHOUT CONSOLE COMMANDS: https://steamproxy.com/workshop/filedetails/discussion/1350604221/5796774472377645013/


IF YOU ENJOYED THE GAMEPLAY PLEASE RATE THIS PROJECT UP TO MOTIVATE ME TO PUSH FURTHER. THANK YOU!



6 Comments
Dizellfest  [author] 25 Jan @ 11:52pm 
@illethP Thank you so much for the comment. So much valuable information, I'll see what I can do to resolve the map's scripting and gameplay issues. Thank you so much!
illethP 25 Jan @ 2:56pm 
As for the players and bosses being able to fall off the map, you need to properly "close" up the RigidBody collision on the map. Near the top left of the SDK is a Modes dropdown. When you click the arrow and navigate to Show > Collision Modes > Rigid Body and you'll be able to view the map in collision only. The shapes and volumes you see there are what players and Zeds have collision with. You can go back to normal by clicking Reset to Default .

I shot ya a friend request on Steam if you need better clarification on any of this or want any help with the SDK, but yeah. Nice job with the map, it's pretty cool looking! Cheers!
illethP 25 Jan @ 2:56pm 
Heya! So, the reason why the DrawText functions are being called at the end of waves is because your WaveEnded events link to the PlaySound actions. You have it set to Stop the music, which is correct, but any input into the action also routes the Out portion of the action, which ends up drawing the text again.

To fix this, instead of routing from the PlaySound action's Out , go directly from the WaveStarted event to the DrawText 's Show input similar to how you did the Hide inputs. I'd highly recommend using Remote Events to help clean and organize your Kismet, it helps a lot!
Dizellfest  [author] 24 Jan @ 8:53am 
For solo play type this.
Open KF-GardenOfEden
Dizellfest  [author] 24 Jan @ 8:51am 
Open KF-GardenOfEden?Mutator=KF2Bots.KF2BotsMut?Difficulty=2
Try this.
If you encounter any issues, let me know.
=2 Stands for Hard Difficulty.
Put =1 If you want Normal difficulty.
Example
Open KF-GardenOfEden?Mutator=KF2Bots.KF2BotsMut?Difficulty=1
Matt Dillon 24 Jan @ 7:11am 
Thanks for the new map Dizzlfest. Could you do me a favor. My copy of KF is kind of broken, so I have to use the command line to use a map. Could you give me the command line for this map please? I tried. Garden Of Eden - Custom Survival Map but it does not load. thanks in advance.