Kenshi
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Vanilla Narcotics Plus
   
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7.310 MB
12 Jan @ 4:42pm
11 Feb @ 1:54pm
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Vanilla Narcotics Plus

In 1 collection by MacedonianMafia
Ultimate Vanilla-Friendly Expansion Pack
78 items
Description
Reactive World Patch Is Out, And Is Necessary For The End-Game!
Due to this mod getting active updates, an import is needed when mechanics break. Please notice!
The Tale Of The Hoppers, A Drug Dealing Culture.
"A harsh world, they said. Bandits, emperors, savages and even fish shaped people. They all want the same, and that's death, the obvious way. Well, guess I have nothing left but to survive. I could kill bodies with my blade, but what's the fun in that? It feels far more blissful to kill their soul. And the best part, is them not knowing."
Additions to the game
  • 3 new, lore-friendly narcotics: Cannabis, Salvia and Opium.
  • Narcotic medical and food items, all craftable.
  • Narcotic farming and synthesis.
  • Lore-friendly update of trader inventories across the whole world.
  • Narcotic smuggling is more dangerous, but more rewarding.
  • End-game opportunities to built a narcotic empire.
  • Quest line to get your dealer career started.
  • Dealer start added.
  • Dealer faction called "Dryhopper Outlaws". Once befriended, sell various narcotics.
  • New recruits added.
Patches, updates and incompatibilities
Patches
Updates (V21)
  • General adjustments to various building types and scales, and to research times.
  • Resolved the bug where the Narcotic Hardpress was inside the wrong category (Thank you Cropol for finding it!)
  • Game start Drug Dealer now supports 'Dryad' and 'Shekad' races, two subraces of the Hopper's.
  • Ziegfrieda the recruit can do plastic surgery now.
  • Race rebalanced for the Dryhopper's.
  • Total clean-up of unused assets.
  • Correct packaging of all necesary files for using custom races and special characters.
  • Added war campaigns. Depending on your alliance with the Dryhopper's, they will visit your base.
Known Incompatibilities:
  • World Override mods (like Living World): May partly make this mod dysfunction, questline and locational wise. Narcotics items, research and (most) narcotic vendors will keep working. Full compatibility with Reactive World. Use the patch for it!
  • Town Override mods (like Living Cities etc.): Same issue as mentioned above.
  • Full conversion mods like Genesis or UWE will not work since they alter too much in the world. Use on your own risk!
Check out my other mods!
"Shops Have More Money LITE" (Click Here)
"More Belts Simplified" (Click Here)

If you spot more incompatibilities, make sure to reach out! If you are eager to play this with another mod, feel free to reach out so I can make patches for certain mods, in order for them to work perfectly together.

This project took ages to complete, and I was getting to ambitious so a big part of my idea's will probably not come to this mod. However, I'll do my best to actively maintain this mod until Kenshi 2 will arrive. Have fun playing with this one.
Popular Discussions View All (1)
0
12 Jan @ 5:00pm
Patch Suggestions
MacedonianMafia
28 Comments
MacedonianMafia  [author] 19 Mar @ 6:13pm 
@skullcross this would take some time in order to complete, since uwe is a bundle of alot of mods. I could make an alternate version or talk to the UWE developers if we can make something work
skullcross33 19 Mar @ 5:57pm 
could someone make a patch for Universal Wasteland Expansion? The Dryhopper Outlaws are just gone in UWE...
MacedonianMafia  [author] 23 Feb @ 4:06pm 
Hey @mikuhisui, thanks for letting me know. I will check what is causing this and fix it asap!
mikuhisui 21 Feb @ 8:06am 
@MacedoniannMafia, first of all been enjoying your mod so far. Just noticed that the item model for hazelard is glitched. It display a black unknown figure. Not really a big deal but it triggers my ocd everytime I see it haha.
Cropol 10 Feb @ 9:32am 
Ayy, that's great to hear, will update now then. Thanks
MacedonianMafia  [author] 10 Feb @ 9:16am 
Update is rolled out and should resolve the issue. No Import needed. If it hasn't come through, unsub and resub from the mod to get the changes.
MacedonianMafia  [author] 10 Feb @ 7:54am 
@Cropol okay I was doing some debug and found out the building is located in the wrong category group. I will push an update right now to put them in the correct category group (NARCOTICS). It is currently located inside the crafting tab, under "Weapon Smith"

Sorry for the inconvenience, thanks for asking!
Cropol 10 Feb @ 7:35am 
Something must be wrong on my end there cause it isn't there and I've already researched everything. I'll check for possible mod conflics later
MacedonianMafia  [author] 10 Feb @ 6:45am 
@Cropol, Normally, not. The hardpress should be under the tab narcotics when you reach research lvl 6.
Cropol 10 Feb @ 6:04am 
Alright, thanks. I'm also guessing the blueprint for the narcotic hardpress is sold by Slovyn then, right?