Arma 3
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American Armed Civilians
   
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
292.229 MB
11 Jan @ 5:02pm
2 May @ 6:58pm
7 Change Notes ( view )

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American Armed Civilians

Description
A faction of armed civilians
Equipment is selectively randomized to represent the wide variety in gear, weapons, and optics owned by the American public. Units are split into 2 different types: regular and elite, Regular units represent every day people who may have an interest in guns and gear but have a budget to work with. Elite units represent those who invest a lot of time and money into their setup, with helmets, plate carriers, night vision, and lasers.

Recommended mods
These mods are not required but highly recommended when playing with this faction.
Thumb Over Bore for CUP
Thumb Over Bore: Tier One Weapons REDUX
Clamp mods for RHS
Weapon Light Improvement - Tier One Weapons
Tier One Zoom Tweak

Using drones
Elite squads all have drone operators in them with an AR-2 Darter in their backpack. Elite team leaders also have UAV terminals. To use your squad's drone as team leader, do the following:
  1. Select your drone operator in the command bar (F1, F2, etc. keys)
  2. Press 6 to open their action menu
  3. Select "Open Subordinate's Inventory"
  4. Double click on the drone in their backpack
Your character will deploy the drone in front of you and from there you can command it as normal.

Credits
Huge thanks to these amazing developers:
Reeveli for Multiple Drones in Inventory
Tupolov for the randomization script in Community Factions Project
Locky & Jonas for TSF Crye Precision AVS
9 Comments
Theholyocean 16 Jan @ 7:03pm 
perfect for my operation downfall
Mandaloin  [author] 12 Jan @ 10:48am 
I think I fixed it. Try updating and see if it works.
Corporal Ray Person 12 Jan @ 12:58am 
Okay, I ran through a few things
- Ran my mod list with the recommended mod: Error
- Ran a reduced (old) version of the mod list: Error
- Did previous with recommended mods: Error
- Ran the bare bones version of our pack I use as a base for all of them with the mod: Error
- Ran just the mod with the addition of CUP Vehicles otherwise there's a separate error: Error
- Ran with DLCs as well just to check: Error

I have no idea what's going, I'm running literally nothing but the mod with it's additions and it's still giving me this error
Corporal Ray Person 12 Jan @ 12:44am 
No I'm not running any of these, but I'll see what happens when I do
Mandaloin  [author] 12 Jan @ 12:43am 
Are you running any of the mods listed in the credits? Parts of those mods are in mine so that might be a good place to start.
Mandaloin  [author] 12 Jan @ 12:39am 
If you can narrow down which mod causes the conflict I can look into it. Unfortunately I can't know what to change since it's working fine for me even with over 50 other mods.
Corporal Ray Person 12 Jan @ 12:35am 
When I'm booting Arma and getting to it loading addons it comes up with the error. I do have quite a few mods so there could be a conflict since making a mod pack for the whole year. I have run Spiritus and the PMC clothes mod by themselves no error, but loading the actual mod gives me the error and I can't get around it
Mandaloin  [author] 12 Jan @ 12:32am 
I've never heard of that error before and I can't replicate it. Booted into Arma with no error popups and placed every unit in the mod down with no problems. Does it give you any more detail? When does the error pop up for you?
Corporal Ray Person 12 Jan @ 12:04am 
Hey, just wanna let you know that loading the mod causing a major error, "Circular Addon Dependency" which really can't be fixed on the player end. I'd recommend looking into the problem otherwise this is kinda unusable