Kubifaktorium

Kubifaktorium

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Total Industry Replacement
   
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File Size
Posted
Updated
21.537 MB
10 Jan @ 7:23am
12 Jan @ 8:43am
9 Change Notes ( view )

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Total Industry Replacement

In 1 collection by timpustelni
Arnes Kubifaktorium Mods
8 items
Description
TIR – Total Industry Replacement - This mod changes everything!
• 30 brand new and some modified resources and products,
• 14 new industries.
• 5 new mines.
• 4 new power plant types and 1 energy storage.

After hundreds of hours of trial and error, modding, loading and improving, I can now present this mod to you.
Please read the notes!

Features:
• Almost completely revised production chain with many new items and buildings, divided into 6 sectors:
o Raw materials sector
o Metal sector
o Construction material sector
o Chemical sector
o Energy and tech sector
o Agricultural sector
• Many new and modified recipes.
• Energy and waste management:
o Some industries and power plants produce waste that has to be disposed of at great expense in the harbor.
o Waste can be reduced by building four new power plant types and one modified one:
o Fuel cell: Excess energy can be used to produce [hydrogen] and converted again in the fuel cell if necessary.
o Wind turbine: Permanently produces a small amount of energy
o Biogas plant: Generates energy from [Biomaterial] (recipe changed -> composting plant)
o Photovoltaic plant (solar plant mod)
o Electricity storage unit: Can store and release energy (e.g. from [Photovoltaic plant]).
o Adjusted calorific values
o Additional 6 modified [Power Plants] (Log], [Charcoal], [Coal], [Crude Oil], [Oil], [Heating Oil], as it is possible to assign a certain fuel type to a power value, but not to exclude certain ones or to allow a list of fuels.
• More links to agriculture (Hemp -> Linen -> Rope, Wool -> Cloth -> Plastic, Fertilizer).
• Adjusted, reorganized tree menu with new categories.

Notes:
• Please deactivate the following of my mods if subscribed;
• Buildable Veins (included and expanded)
• Chemical Industries (included and expanded)
• Textile Factory (included and expanded)
• Loading and creating a game may take a little longer.

Details (for more details: see production chain)
• Removed or substituted items
• MinedBornite, MinedCarbonate, CrushedBornite, CrushedCarbonate, CrushedAzurite, CrushedLimonite, CrushedMalachite, CrushedVanadium, RoseGoldBlock, MalachiteBlock,
• Removed or substituted buildings
• BorniteQuarry, CarbonateQuarry, AutoMason, AutoMasonGlow, AutomatedBasicWorkplace, AutomatedBasicWorkplaceGlow, AutomatedMetalWorkplace, AutomatedMetalWorkplaceGlow, AutoSmelter, AutoSmelterGlow, OreCrusher, OreCrusherGlow, Centrifuge, CentrifugeCover, CentrifugeGlow, MetalMixingFurnace, MetalMixingFurnaceGlow, AutoSmelter, AutoKiln, AutoKilnGlow, SolarCell, PowerPlant.
• The disposal of garbage (export at the port) costs 25.
• The production of hydrogen requires more energy than it provides. The electrolysis plant costs 4 mWh / second plus water extraction (1 MWh / second)

Outlook
• Garbage production from power plants
• Fertilizer increases growth rate (don't know how yet).
• Research mod
• Map mod with better settings
3 Comments
timpustelni  [author] 22 Jan @ 10:20am 
Irgendwelche Verbesserungswünsche?
timpustelni  [author] 12 Jan @ 8:33am 
[ENG]
Other minor adjustments. Restart Steam if necessary. Sometimes Steam does not automatically update the workshop content.
See version descriptions.

[GER]
Weitere kleine Anpassungen. Steam gegebenenfalls neu starten. Manchmal aktualisiert Steam die Workshopinhalte nicht automatisch.
Siehe Versionsbeschreibungen.
timpustelni  [author] 12 Jan @ 4:17am 
Updates!
Ich habe einige Anpassungen vorgenommen (Bugs, Rezepte, Bauvoraussetzungen, etc.)
Siehe Versionsbeschreibungen.