RimWorld

RimWorld

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Yaoma Storytellers - Jianghu Jin
   
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Mod, 1.5
File Size
Posted
Updated
1.342 MB
9 Jan @ 8:25am
31 Mar @ 5:53am
6 Change Notes ( view )

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Yaoma Storytellers - Jianghu Jin

In 1 collection by Zaljerem
Zal's Original Mods
104 items
Description
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro
https://steamproxy.com/sharedfiles/filedetails/?id=3030767805
MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies:
If the original author requests it, I will remove this update.

Jianghu art by Visandar_the_Unliving
Underlying preview art by DetVisor

Compatible with ferny's "Progression: Storytellers" - category: Chaotic

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Jianghu Jin - Lady of the Mountains and Seas

Jianghu Jin knows the marvels of many natural landscapes. At regular intervals, she will transform the map to display the majesty of the planet, while respecting indoor rooms and any area in range of a stabilizer, either in the form of a buildable totem or a rare array. In addition, she will provide a boon to pawn construction and mining speed.

She does not concern herself with tampering with chance otherwise. [Randy Random-based]

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See mod settings to customize the experience in various ways.
(totem protection range, time between events, various terraforming options, etc.)
Additional mod settings: change hilliness, change biome, verbose logging

Please note: A "Too many signals" error may be thrown after terraforming; it seems to be ignorable, and sometimes occurs with other mods that change the map as well (VE structure generator, etc.). I've tried to minimize it in the code as much as possible, but it still sometimes occurs.

If the terraforming process crashes to the menu completely, this is usually due to a biome that may need to be blacklisted. I've tested against many biomes, but if this does occur, in mod options - under "Bonus settings" - turn on verbose logging and then biome logging to get a full log of the biome-scoring process.
35 Comments
LiliPili 31 Mar @ 10:08pm 
Works now :D looks like Jin was trying the Anomalies Expected biomes before the Alpha Genes ones, which is why the log didn't list them.
Zaljerem  [author] 31 Mar @ 5:55am 
Updated to blacklist all the the biomes you've identified.

The AG biomes are being blacklisted correctly for me, not sure what's going on there.
LiliPili 31 Mar @ 4:19am 
Confirmed, biomes added by Ratkin Anomaly+(RA_Labyrinth) and Anomalies Expected(AE_BloodLakeBiome, AE_ChristmasTreeBiome) are broken. I think the other ones broken for me are from Custom Quest Framework(CQF_Undercave) and New Anomaly Threats(NAT_Box).

The reason I think the blacklist isn't working for Alpha Genes is because the log lists skipping the three Anomaly biomes but nothing else.
LiliPili 31 Mar @ 2:46am 
I think one of the other broken ones is from Ratkin Anomaly
LiliPili 31 Mar @ 2:44am 
I think the blacklist might be broken for me? With biome change enabled it always fails, verbose logging complains about the two Alpha Genes biomes that are supposed to be patched(alongside some others). Thought it might be steam being funky so I've done the whole unsub, resub then validating game files routine and that didn't fix it.
I'll test it without Alpha Genes and try to figure out where the other biomes it's complaining about but Rimworld likes to take 15-20 mins to load ;-;
Tirith Amar 30 Mar @ 12:28am 
Thanks for your quick work on a saturday! I fully expected this to take a week to fix, if it even does get fixed with my questionable logs. I appreciate you.
Zaljerem  [author] 29 Mar @ 5:32pm 
Thanks again for your report, I've pushed an update to blacklist a biome included in Vehicle Map Framework. If this occurs again, please do the following:

- From Jianghu Jin's mod options, select "Bonus settings"
- Turn on "Verbose logging", and then "Biome logging"

After that, it will produce a much more detailed log when the terraform incident is run and it will be easy to determine what needs to be done. Thanks!
Zaljerem  [author] 29 Mar @ 5:24pm 
I don't see any of the verbose logging in there (it's under bonus settings in the mod options), but that's ok - I've found the culprit (Vehicle Map Framework) and I will push an update momentarily.
Tirith Amar 29 Mar @ 2:03pm 
No i didnt, ill try to reproduce the bug and then send a log.