Age of Wonders 4

Age of Wonders 4

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Winning Personalities
   
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7 Jan @ 10:07pm
13 Apr @ 5:37pm
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Winning Personalities

In 1 collection by Kaige
Kaige's Mods
33 items
Description
Changes the AI personalities to focus on likes and dislikes and strategies that push them towards winning the game. For instance, sages will dislike those with more research than them, but will like those with less research than them. Removes the complete fluff effects, like the AI caring whether or not your empire is multi-racial.

AI Personalities also start off hidden from the player, but have a chance of being revealed whenever you interact with them.

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18 Comments
Kaige  [author] 9 Apr @ 3:15pm 
@春雪 My difficulty remastered mod, https://steamproxy.com/sharedfiles/filedetails/?id=2975631217 , also removes that. Unfortunately, the bonus AI aggression towards the player is part of the difficulty settings, not the AI personalities, so it can't be changed without also changing the AI
春雪 9 Apr @ 11:39am 
Hi is that possible to remove the AI extra hostility towards human players? I had a single player faction game of 3v3v3 of me and 8 AI. But it turns out after 15rounds I was constantly attacked by almost every vassal free city and infestations on the map including those I have no vision(it was high world threat and I was at the center). At the same time my AI teammates were barely attacked. It was a little annoying to play with so I wonder whether this is because of pure strategic reason (location, social traits, strength etc) or AI bias on it.
I know the Fairplay AI mod mentioned it, but with that mod AI(extra hard+major adv) was still too weak. So I just want to know if there's any other solution to it. Thanks!
Kaige  [author] 9 Apr @ 6:31am 
@Aten Removed the Spy personality because it didn't have a real play pattern to associate with (moved the two spies to Sage & Merchant respectively). Moved some personalities around when there was overlap (For instance there were 2 Chaos Warlords, one of them is a Sage now). And better focused each of the personalities on achieving it's preferred victory condition.
Aten 8 Apr @ 11:44pm 
@Kaige - Great mod, what was the new update?
Estoc Bestoc 8 Mar @ 9:40am 
@Kaige Thanks for clearing that up, cheers mate.
Kaige  [author] 8 Mar @ 9:31am 
If it helps the primary affinity is tied to the color of the icon. The secondary affinity is hidden from the player, but I'm also not sure how much the secondary affinity actually matters
Kaige  [author] 8 Mar @ 9:31am 
It was my update that had the affinity icons yes, I removed them since I put preferences back in
Estoc Bestoc 8 Mar @ 8:49am 
@Kaige Did you update that recently? Because i remember using your mod but still having the little Affinity icons. Or maybe i'm misremembering.
Kaige  [author] 8 Mar @ 8:09am 
@Estoc Bestoc They are actually still there, because they're actually there by default, I just removed the text talking about them since it takes up the description
Estoc Bestoc 8 Mar @ 7:32am 
Bit sad to see the Primary and Secondary Affinity preferences gone.