Factory Town

Factory Town

Not enough ratings
Economy
   
Award
Favorite
Favorited
Unfavorite
File Type: Rule Set
File Size
Posted
Updated
312.041 KB
6 Jan @ 5:34pm
6 Jan @ 6:46pm
5 Change Notes ( view )

Subscribe to download
Economy

Description
I've started with "Complexity is an Artform Mod" but removed the labor since labor power essentially boils down to coins. Labor is realized when the end product is sold at markets. Most production buildings now cost coins per item to produce. Research production costs lower tier research points. The end result makes the game a little less "wait for resources" and makes the player use end products like food, specialty items, medicines, and books to maintain a viable economy. Will continue to balance to my tastes, but comment for updates.