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If so, you need the class/mesh/texture files for the truck, start the creation of a truck in snowrunner editor, copy the 'class/mesh/texture' files to the open truck creation you started (in editor file 'mods' there will be a file for it that the files go in), reload it you should see the truck. And then publish it as private because it isn't your truck to publish/share publicly.
This is how you do it from spintires to mudrunner.
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