RimWorld

RimWorld

1,472 ratings
Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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836.303 KB
4 Jan @ 4:15am
19 Sep @ 11:05am
9 Change Notes ( view )

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Vanilla Skills Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
111 items
Description
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!






















































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
418 Comments
PapaFenn 21 Nov @ 10:30am 
True, thanks again for that, the simplest solution is the best solution
Sarg Bjornson  [author] 21 Nov @ 10:22am 
Yeah... Steam sucks. It has caused us a lot of problems. It is absurd you can't update a workshop item if you are a collaborator
PapaFenn 21 Nov @ 10:12am 
I figured out the issue, I feel stupid for this. My laptop still had both the outdated and updated vanilla skills expanded but the game was not registering the new one because of the outdated one. Unsubscribed to the outdated and the updated one appeared in the menu.
Sarg Bjornson  [author] 21 Nov @ 9:44am 
Make sure you are subscribed to this mod, and not the old one. Besides that, I can't tell you much without a proper bug report
PapaFenn 21 Nov @ 9:26am 
Anyone know how to fix this? I have this mod on both my laptop and desktop. On my desktop the mod works fine but on my laptop, the mod no longer exists on my mod options and i no longer have passions on my characters. I've done a reinstall twice now but no luck.
Kyle 17 Nov @ 12:18pm 
A critical passion paired with a neanderthal is HARSH. The learning speed for anything that isn't that passion is like 10% or something (not home to check). Would be great if there was a way to make that not stack on them as it makes them almost entirely useless unless they spawned with other relevant good skills (excluding that singular work type).
ComputerEasy 4 Nov @ 12:21pm 
Hello, I found out that Critical Passions prevent skill gain but any other passions (Natural and Doubles) works fine, is anyone else experiencing that?
TrollofReason 25 Oct @ 9:44pm 
Can confirm using a custom xenotype. Only pawns that expertise in cooking, & if the settings allow for more expertise picks than the cooking category allows for.

It's fairly easy to replicate.
✪ Homura 21 Oct @ 11:19pm 
After assigning all Cooking Expertise, the game still notifies that colonists have available Expertise. This issue only occurs with the Cooking skill.
B4TD4DDY 20 Oct @ 9:47am 
I seem to be having an issue where pawn's with a Critical passion are still experiencing skill decay. I'm currently looking through my modlist, but if anyone has answers in the meantime that would be neat :)