RimWorld

RimWorld

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RimTunes
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.825 MB
3 Jan @ 10:26am
15 Aug @ 9:09am
21 Change Notes ( view )

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RimTunes

Description


🎵 RimTunes - Advanced Music Manager for RimWorld



Overview

RimTunes is a powerful music management mod that enhances your RimWorld experience with advanced playlist controls and a modern, sleek interface. A complete rewrite and enhancement of Fluffy's Music Manager.



Key Features
  • Dynamic Music System (DMS) [BETA]: Experience a truly adaptive soundtrack! Music transitions seamlessly based on in-game situations like combat, peace, weather, and time of day.
  • Your Music: Add your music from URLs or local files directly in-game through the mod’s interface, without the need for any external programs. It only takes a few seconds!
  • Playlists: Create and manage custom playlists for different moods or scenarios.
  • Modern UI: Sleek, intuitive interface. Just double-click on the overlay to open the main window.
  • Playlist Sharing: Easily export and import playlists to share your musical setups with the community.
  • Custom Colors: Personalize the interface to match your style.
  • Overlay Widget: Convenient mini-player with all essential controls.
  • Hotkeys: Control your music without leaving the action.



Compatibility

  • Now supports RimWorld 1.6!
  • Compatible with other music mods.
  • Safe to add or remove mid-game.



Credits
  • Developed by Serhii Melnichuk
  • Original concept by Fluffy (Music Manager)



Licenses
This project is released under the MIT License for all original code and the CC-BY-SA 4.0 License for all original content (e.g., text, imagery, sounds). See LICENSE[github.com] for detailed information.

Parts of the code and content may be licensed by their original author.



Development Roadmap

All major planned features are now complete! The focus is now on bug fixes and community-requested improvements.
Status
Feature Description
✔️
Enhance the user interface and user experience for better accessibility and aesthetics
✔️
Implement Hotkeys that help interact with RimTunes using keyboard
✔️
Enable a playlist sharing system to exchange custom playlists with the community
✔️
Implement a Dynamic Music System (DMS) that adapts to in-game scenarios, transitioning between calm and intense tracks
Popular Discussions View All (2)
17
30 Aug @ 6:22am
PINNED: Bug Reports
DepsCian
12
8 Apr @ 8:26am
PINNED: Feature Requests
DepsCian
117 Comments
Lazy Ass Mafia 30 Aug @ 6:18am 
Got this mod and was excited to use the Dynamic Music System (DMS) only to find out that it doesn't save my changes to the tags I edited even to vanilla songs as well so new songs added and it would just be stuck to all seasonal peaceful tagged music instead of being intense custom music for raids and events. I can't find any other music mod that has this system in it and I really hope you can add more dynamic factors in the mod like how many pawns are currently dead or more events that happen in rimworld. I really think the DMS is a great thing to have in your mod and I hope that you can get it fixed soon.
meandSSH 29 Aug @ 9:09pm 
I encountered the same frustrating problem of overlay disappearance as @F()RESKIN THIEF.
The reason and the solution for this are both puzzling, hopefully this can be fixed.
F()RESKIN THIEF 18 Aug @ 1:39am 
@DepsCian I was looking through the comments trying to find out why I could not see the overlay and one of your comments hinted at why. I have a 1440p monitor and because of that, the UI Scale is set to 1.5x and this forced the overlay way off to the right.

To fix this, I set my UI Scale 1x which caused the overlay to appear in the top left, then I moved the overlay WAAAY to the left, and changed my UI Scale back to 1.5x and then moved the overlay back to the top right.
Ashley 15 Aug @ 2:11pm 
a few questions
is there a way to edit tags in bulk?
is there a way to prevent vanilla music from playing?
is there a way to play music on colonist join?
Kittah Khan 15 Aug @ 10:12am 
Really cool, love the idea of being able to edit the tags for tracks like this. But I do have some questions.

Does this respect sequences/requirements/commonality? (Credits, Corpse Attack, Anomaly battle music for combat with entities)

Why do the orbital Odyssey songs (or Anomaly Metal Hell) not seem to have the correct tags for playing in their respective environments?

Why does combat not trigger tense songs at all?

Should it keep playing non-title music on the title screen?
tanyfilina 15 Aug @ 10:10am 
Well. I'm not a C# modder, so unfortunately I don't know how can you _determine_ the tech era. I can only say there are several mods that allow tech era progression, like VE Tribals, Tech Advancing, Tweaks galore...
DepsCian  [author] 15 Aug @ 9:13am 
Just pushed update 1.6.1b, still in beta. This is a hotfix where I've fixed/added the following:

1. DLC music playback.
2. The mechanism of search for mod music files.
3. Added the ability for mods to override the current song via ForcePlaySong
seeki 15 Aug @ 6:19am 
The mod I created is not a music management mod, but I was using the vanilla MusicManagerPlay.ForcePlaySong method as part of the effects within my mod.
I was told that the inability to play mp3 files was a bug in RimTunes, so I will adopt the policy of using RimTunes' MusicManager.Play method on PCs where RimTunes is installed. I hope that RimTunes will be able to play mp3 files in the future.
I would like to have a mechanism added to this mod so that when the vanilla MusicManagerPlay.ForcePlaySong method or vanilla MusicManagerPlay.PlaySong is called, the RimTunes MusicManager.Play method is called instead. I would be happy if you could improve compatibility with other mods.
Thank you.
DepsCian  [author] 15 Aug @ 4:08am 
@seeki, RimTunes, is designed to manage songs provided through RimWorld's standard MusicManagerPlay system (e.g., from mods like P-Music). It is not intended to be compatible with other mods that also actively manage or replace the vanilla music system. RimTunes provides tools for viewing and managing the song library, and as such, it will conflict with other mods that attempt to do the same.

You are correct about the second issue. The assumption that all audio files are in .ogg format is a bug. I had not considered other formats during development. This will be corrected in the next update.

Thank you for bringing this to my attention. For future issues or suggestions, please create an issue in my GitHub repository to make it easier for both of us to track the problem.