Project Zomboid

Project Zomboid

44 ratings
Paniqeur Trait [B42 Compatible]
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
39.882 KB
27 Dec, 2024 @ 7:41am
18 Feb @ 3:07am
7 Change Notes ( view )

Subscribe to download
Paniqeur Trait [B42 Compatible]

In 1 collection by somewhatfrog
Sunday Drivers and friends
32 items
Description
Extreme situations make you swing weapons faster

Info
  • Up to +25% attack speed increase based on the amount of chasing zombies
  • Up to +12.5% with attack speed boosting traits like Ax-pert (Axeman)
  • Doesn't affect Heavy weapons
  • Compatible with Combat Traits

Notes
  • Should be compatible with any mod
  • Can be added/removed to/from existing saves. Works in Multiplayer
  • You need 60 zombies actively chasing you to reach the maximum boost

Check my other mods, maybe you'd like some of them

support is welcome[ko-fi.com]

Modpacking or reuploading is not allowed as long as the original version is present.

PZ Modding Community Discord[discord.gg]

Workshop ID: 3393305357
Mod ID: PaniqeurTrait
Mod ID: PaniqeurTrait
Popular Discussions View All (2)
0
27 Dec, 2024 @ 7:50am
B41 bugs go here
somewhatfrog
0
27 Dec, 2024 @ 7:50am
B42 bugs go here
somewhatfrog
23 Comments
somewhatfrog  [author] 25 May @ 6:17pm 
@ityaboijay69 additional, yes. Though currently in B42.8.1 Ax-pert is apparently bugged and does not increase the attack speed
Swis 25 May @ 4:39pm 
a bit confused on "Up to +12.5% with attack speed boosting traits like Ax-pert (Axeman)" Does this mean axeman trait only gets the 12.5% boost or do would it also get the +25%?
somewhatfrog  [author] 22 Mar @ 10:19am 
@poopsock I might look into it but instead it would make more sense for panic to not decrease over time at all and I think there is already mods for that.
poopsock 22 Mar @ 10:10am 
@somewhatfrog it really is a shame that adrenaline junkie gets useless. Would you ever consider adding a mod that changes adrenaline junkie to work the same as paniqeur?
williamasecas 18 Mar @ 5:31pm 
Yes I am aware of that. I just preffer the game to be kind of realistic when it is about mechanics.
somewhatfrog  [author] 11 Mar @ 11:17am 
@williamasecas it would, but panic decreases over time which would make trait useless after some time survived. Just as it is with Adrenaline Junkie
williamasecas 11 Mar @ 10:38am 
It would make more sense if the bonus were gained depending on the level of panic and make it work with zombies amount only for characters with the Desensitized trait.
Construct 4 Mar @ 4:24pm 
I think the realistic panic idea is still a great idea.
kent009 1 Feb @ 12:40am 
lmao i thought of making "realistic panic" but this one completely removes that need
somewhatfrog  [author] 18 Jan @ 4:01pm 
@Prusak np!