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NiteOwl Star Wars Small Grid Weapons Pack Vanilla +
   
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Type: Mod
Mod category: Block
File Size
Posted
290.527 MB
24 Dec, 2024 @ 6:28pm
1 Change Note ( view )

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NiteOwl Star Wars Small Grid Weapons Pack Vanilla +

Description
NiteOwl’s Star Wars small grid Weapon Pack (Vanilla + Edition)

Special thanks to MTGraves for allowing me to collaborate with him and build this V+ branch of his beautiful mod.

Made for players to give their vehicle builds a little PEW PEW power!

Before downloading or subscribing to this mod, please read the Disclaimer in the discussion section below.

The WeaponCore version of the mod can be found here:
https://steamproxy.com/sharedfiles/filedetails/?id=3382842924

The Standard version of the mod can be found here:
https://steamproxy.com/sharedfiles/filedetails/?id=3388828820


Special thanks to the following people for assisting MTGraves with getting this mod working!
Enenra
DarkXeRoX
Abisius
BDCarrillo
Kreeg
Digi
And my own special thanks going out to
Nerd e1, for creating the Vanilla+ framework.
Harbinger Ace: massive thanks to Ace for helping figure out how to mod SE.

Ships seen in the preview videos were created by Sauron2012
https://steamproxy.com/profiles/76561198021726111/myworkshopfiles/?appid=244850

Features:
Small Grid Blocks
Build Stages
Mirroring
Colorable & Skinable
LODs
Accurate mount placing
Custom V+ FX Laser Projectiles in Multiple Colors
Custom Particle Effects
Custom Sound Effects
Custom Ammo & Magazines



Blocks list
- Small Grid Only


Rebels:
2 – A-Wing - Borstel RG-9 Laser Cannons
1 – B-Wing - Gyrhil R-9X Laser Cannon
2 – B-Wing - ArMek SW-7a Laser Cannons
2 – E-Wing - Taim Bak IX9 Laser Cannons
2 – U-Wing - Taim Bak KX7 Laser Cannons
1 – V-Wing AirSpeeder - Slayn Korpil Linked Barrel Repeater Cannon
2 – X-Wing - Taim Bak KX9 Laser Cannons
1 – Y-Wing - Taim Bak IX4 Laser Cannon
1 – BLT-Y Y-Wing - ArMek SW-4 Defense Laser Turret
1 – T47 SnowSpeeder – Incom TS-2 Integrated Laser Cannon
1 – T47 SnowSpeeder – Incom MP-1h Defense Turret


Empire:
1 – Tie Pod - Sienar L-s7.2 Laser Cannon (V1) – All Tie Fighter types
2 – Tie Pod - Sienar L-s7.2 Laser Cannons (V2) – All Tie Fighter types
2 – Tie Wing - Sienar L-s9.3 Laser Cannons – Tie Interceptors and Defenders
1 – Tie Oppressor - Sienar Exposed L-s7.2 Laser Cannon
2 – Tie Aggressor - Sienar L-s8.3 Laser Cannons
1 – Tie Aggressor - Sienar L-s8.5 Twin Laser Turret
1 – Tie Brute - Sienar H-s9.3 Laser Cannon (V1)
1 – Tie Brute - Sienar H-s9.3 Laser Cannon (V2)
1 – Tie Striker - Sienar H-s1 Twin Heavy Laser Cannon

Republic:
1 – ARC-170 - Incom AVM Laser Cannon
1 – ARC-170 - Incom AD-1s Defense Laser Turret
2 – Azure Angle - Taim Bak KV12 Laser Cannons (V1) Anakin’s Delta 7 – Over wing mounted
2 – Azure Angle - Taim Bak KV12 Laser Cannons (V2) Anakin’s Delta 7 – Under wing mounted
1 – Delta 7 - Taim Bak SDS 8-5 Laser Cannon
1 – Delta 7b - Taim Bak SDS 8-8 Laser Cannon
2 – Eta-2 - Kuat Systems Engineering E-2 Medium Laser Cannons
2 – Eta-2 - Kuat Systems Engineering E-2IC Light Laser Cannons
2 – Nimbus 3 V-Wing - Walex KS 3-N Laser Cannons (V1 Full) w/ wing mount
2 – Nimbus 2 V-Wing - Walex KS 3-N Laser Cannons (V2 Compact) cannons only
2 – V-19 Torrent - Slayn Korpil VT-1 Laser Cannons
1 – BLT-B Y-Wing - Koensayr KD-2 Defense Laser Turret
1 – LAAT - Rothana Heavy Engineering LAT-1s Anti-Personal Laser Turret
1 – LAAT - Rothana Heavy Engineering LAT-LRC Light Defense Laser Turret
1 – LAAT - Rothana Heavy Engineering Composite-beam Laser Turret (Side)
1 – LAAT - Rothana Heavy Engineering Composite-beam Laser Turret (Wing)

Separatists:
2 – Vulture Droid - Haor Chall VGB-MK I L-Twin Laser Cannons
1 – Hyena Droid - Baktiod Concealed Paired Laser Cannon
1 – Tri-Droid - Colicoid CN Heavy Laser Cannon (V1 Nose cannon no eyes)
1 – Tri-Droid - Colicoid CN Heavy Laser Cannon (V2 Nose cannon with eyes)
1 – Tri-Droid - Colicoid CN Light Laser Cannon
1 – HMP Gunship Droid - Haor Chall TL-1 Laser Cannon
1 – HMP Gunship Droid - Haor Chall TL-H1 Laser Turret
2 – HMP Gunship Droid - Haor Chall TL-Ds1 Daul Laser Turrets

Mandalorian:
1 – Fang Fighter - SoroSuub Concealed K-Series Laser Cannon
1 – Gauntlet Fighter - Mandal-Motors KR-2 Series Laser Cannon
1 – Kom’rk Fighter - Mandal-Motors KR-Series Heavy Laser Cannon
1 – Kom’rk Fighter – SoroSuub Concealed KD-1s Defense Laser Turret
1 – StarViper - Mandal-Hypernautics S-Series Heavy Laser Cannon

Miscellaneous:
2 – N-1 Starfighter - Theed PSVEC N-1 Laser Cannons
1 – Scimitar - Sienar Systems SX-1s Dual Laser Cannon (Sith Infiltrator)




If you haven't already, check out my and MTGraves other mods:

https://steamproxy.com/sharedfiles/filedetails/?id=2979073692

https://steamproxy.com/sharedfiles/filedetails/?id=2526379814

https://steamproxy.com/sharedfiles/filedetails/?id=2773982401

https://steamproxy.com/profiles/76561198118281967/myworkshopfiles/?appid=244850


<- Notes ->

Weapons are graded Light, Medium, Heavy, and Beam. Block costs and ammo mag types are tied to these 4 categories. Mag type is listed in the item description.

Ammo mags come in 6 colors and have 4 different types Light, Medium, Heavy, and Beam in each color.

The muzzle particle effect will shift position/ direction when moving since it uses a smoke particle.

Due to using the missile turret system, the fixed cannon weapons have their AI targeting switched off, you’ll still see the controls for AI and manual control, but if the cannon is set to AI, it will not fire. If this is something that the community wants to be turned on for drone use, let me know.

Laser bolts are physical projectiles and can collide with each other, ricochet off surfaces, as well as be shot down by other weapons.

The laser bolts do include a small amount of penetrative damage.

"Beam" weapons can inflict heavy damage when used consistently due to rapid fire, so they've been set up with smaller mags to force players to pause and fire the weapon sparingly as well as to reduce the overuse of the beam weapon by the AI.

This Nite Owl mod has its own categories in the menu, but in case you want to search for items, here are a few key search words for the item menu:

Generic Search items:
• Cannon
• Turret
• Laser

Weapon Manufacture Names:
• Borstel
• Gyrhil
• ArMek
• Taim Bak
• Slayn Korpil
• Sienar or Sienar Systems
• Incom
• KS or Kuat Systems Engineering
• Walex
• RHE or Rothana Heavy Engineering
• Koensayr
• Haor Chall
• Baktiod
• Colicoid
• SoroSuub
• Mandal-Motors
• Mandal-Hypernautics
• Theed PSVEC


<- Known Issues ->

None that I'm aware of at this time.

<- No Re-Uploads Please ->

This mod pack and all items contained in it may not be altered and redistributed/ re-uploaded without permission. Please contact MTGraves before uploading any modified variation of the mod or any item found within this workshop item.

Thank you.
5 Comments
[W] Wolfgang 9 Feb @ 3:37pm 
Sweet, thanks for the info! Looking forward to it.
jperk354  [author] 8 Feb @ 9:58pm 
Yes, MTGraves did the models for these and he is making updated models that function as fixed weapons
[W] Wolfgang 5 Feb @ 2:35am 
I don't know modding for SE. Any chance to add these to a "weapons" group so they can be fired by the mouse? Right now they have to be fired via a number key. Thanks!
Konigsauron 18 Jan @ 6:30pm 
Hello! I really like this mod, the weapons look awesome and sound great too. However, I am having some difficulties figuring out how to integrate them into builds. Not having the Turret AI available makes using some of these weapons difficult. The fixed cannons not being a "Block Weapon" similar to a vanilla Gatling gun or auto cannon does also present challenges when setting up for combat as well. I saw you mentioned turning on the AI for some blocks if the community wanted it. I think for some of the actual Turret weapons, that might be necessary and maybe making the fixed weapons act like "Block Weapons" would be more beneficial than having them be turrets. Would it be possible to make these changes?
Galactic Gamer 18 Jan @ 2:30am 
There seems to be an issue switching ammo types. I'm only able to use the standard Tibanna Gas and not any of the other types, It doesn't work switching them via conveyor or directly. It also doesn't allow me to add Tibanna Gas either.

Also, yes I am using the correct variant of ammo type.