RimWorld

RimWorld

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Stellic Arsenal
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.380 MB
17 Dec, 2024 @ 7:15am
23 Sep @ 5:20am
6 Change Notes ( view )
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Stellic Arsenal

Description
Description:


Content:











Compatibility:

Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons
https://steamproxy.com/workshop/filedetails/?id=2842502659

Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
https://steamproxy.com/sharedfiles/filedetails/?id=3025493377

Translation: Chinese https://steamproxy.com/sharedfiles/filedetails/?id=3389492624

Credits:

CE Patch: Aelflead Wayne

RimWorld is owned by Tynan Sylvester.

My Other Mods:

Mono Weapons Pack:


Plasma Weapons Pack:


Zeus Weapons Pack:


Tox Weapons Pack:


Stellic Arsenal:


Imperial Attires:


Crypto Arsenal:
64 Comments
Mad Catter  [author] 19 Oct @ 4:42pm 
It is a UI error due to multi firing mode from VE Framework nothing I can do about it. The weapon should have appropriate range when you shoot
OG Shadow 19 Oct @ 2:20am 
The range of Valiance is 6, I think it should be 36. pls revise it.
냐냐우 24 Aug @ 2:49am 
마지막 별의 용기 사거리가 6...... 수정이 필요합니다.
Knuti 13 Jul @ 12:06pm 
Have the same issue:

'Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=CAT_StellicRevolver113047
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompBiocodable:PostExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)'
吉田咲 13 Jul @ 9:58am 
When saving the game after the StellicRevolver spawns and then loading that save, the game will show an error message.
jonni_d_t 1 Jul @ 10:27pm 
Thanks Mad Catter, I'l re-test this evening.
Mad Catter  [author] 1 Jul @ 9:24pm 
1.6 Working version updated. Please report any issues.
jonni_d_t 30 Jun @ 3:47pm 
Any time. And thank you.
Mad Catter  [author] 30 Jun @ 5:23am 
Thank you ill fix it when I get back.
jonni_d_t 30 Jun @ 3:38am 
Copied from the wiki:

* VFECore namespace changed to VEF. Individual namespaces created for all of the libraries included in the Framework, as specified below, and they all follow the same naming convention, VEF.Library
* Performance improvements on the more impactful patches
* All Harmony patches are now called "VanillaExpandedFramework_Class_Method" (why? This way if one of the patches fails it will point to the Framework, not to a namespace that might confuse people, such as VanillaGenesExpanded, a non-existent mod)

If you want me to report this bug any where, please let me know. :)