Hex of Steel

Hex of Steel

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Vietnam 1965
   
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751.550 MB
16 Dec @ 8:07am
20 Dec @ 9:58pm
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Vietnam 1965

Description
Hi all, I am the creator of "Jays Sound Mod" for HoS Vanilla. Please allow me to introduce my new mod scenario "Vietnam 63-65"

To play:
*Choose "Vietnam 65" in Standalone Scenario drop down menu.

Features:
* A complete map of Vietnam based on actual basic cartography of the time which one can just barely see as an overlay.
* Playable countries include (Allies) USA 1965, Australia 1965, ARVN and South Korea. (Axis) PAVN, NLF Vietcong.
* New historically based units for each country and new sound effects for each and every unit.
* Helicopters and Jets.
* New tiles (rubber trees, jungle, rice paddies, mangrove swamps, elephant grass and Special Forces Camps)
* All infantry, the M113 APC and the ARVN M706 have the ability to wade rivers.
* No winter but a rainy season that lasts from November to April
* Alternate sounds for airstrikes with the bomb upgrade. Default is HE and WP while the alternate is Napalm. Can be changed in editor.
* NLF (Vietcong) have more move points to simulate their ability to break contact into the jungle.
* NLF and PAVN have deployment zones in areas simulating the use of the Ho Chi Minh Trail, recorded base areas, popular support areas and their ability to move large units around unseen.
* Each turn is 1 day.
* Damage is increased slightly for artillery, mines and airstrikes while remain the same as "vanilla HoS" for Infantry units.
* Range is increased for artillery. Vietnam is a long map vertically but short horizontally. I used the fact that artillery from a firebase near Plei Mei SF Camp covered the eastern face of the Chosin Massif to cover LZ-Xray as the rule of thumb. Higher calibers have a little more than this and lower calibers like mortars have less.
* Heliborne assaults. Each "allied" infantry is a paratrooper so they can take advantage of being ferried around and deployed by helicopter. Much as the paratroopers did with cargo planes in "Vanilla HoS". Units must use the "swap transport" ability from an airstrip. Its a one-way trip and units cannot call in extraction from the LZ once deployed.
* Range and Fuel for Jets and Helos have been changed as follows..
1.Jets and Bombers like the B-52 have 1000 fuel (to simulate in-flight refueling) an have a movement of 40. In reality aircraft based in Thailand didn't take two days to reach Hanoi but i dont want to overdue it. Massive lag was experienced with higher movement rate.
2.Propeller aircraft have movement of 40 and Fuel of 150 so they dont run out of gas by the time they reach the coast from Yankee and Dixie station off-shore.
3.Helicopters have a movement of 40 and a fuel of 100. In reality helos from Danang made it to the border of Cambodia in less than a day.
* There is a fictional "egress point" near Yankee station off-shore to simulate B-52 strikes coming in from Guam.
* Airbases in Thailand.
* Lao and Cambodia are non playable to simulate the use of the Ho Chi Minh trail by the PAVN and NLF without having Laotian and Cambodian units crossing the border and attacking into Vietnam which would happen if they were allies which would be necessary to grant military access to NVA movement.
* Hanoi, as was the case at the time, is the most heavily defended city on Earth from air attack. Be careful if you are taking your B-52's "downtown". And the DMZ is very heavily fortified as well.
*The scenarios starts on March 8, 1965. This is when Marines landed at Danang. So there are 298 days or turns left in the year/scenario. (I will be working on 1966 as a follow up scenario)
*Artillery for the US and Australia/New Zealand have the "paratrooper" ability so they can be helicoptered into remote areas to provide fire support (as was actually the case)
*Countries have pre-set policies to start on the "Vietnam 65" Scenario. US has Artillery barrage, NLF-camo, ARVN-armored production focus, PAVN-human wave, ROK-army training, Australia-Artillery barrage.

Note:
*Please uncheck "Jays Sound Mod" before playing this as it will conflict with the helo sound effect for droppable airborne soldiers.
*Secondary Mods I used while make this: Golden City, Improved Terrain, Marked Airfields and Visible Trenches.
*Although the start date is March 3 1965 it includes troop deployments for some of the more notable battles from 1963 and 1964 such as the Battle of Ap Bac, Bin Gia, Operation Starlight and LZ-Xray.
*The scenario is designed to be played with the overlay one tick up from complete translucence.
*I will move onto the next scenario "Vietnam 66" adjusting deployments, technology, troop types and numbers next.
*Although capturing the primary victory points by either side gives a winning condition the game is just about the grueling war of attrition that was present there at this time. Vietnam had no real front line as the wars of the past did.
*Unit images were cobbled together from real life photos, toy soldiers, illustrations etc. Sounds are from my favorite movies, tv shows, live fires and video games cut apart and redone using Audacity.
*I didn't include New Zealand and the Phillipines as playable allies. The New Zealanders, if im not mistaken, were deployed with the Australians (although some units on map units have their nomenclature) and the Philippines as their contribution was mostly logistical and medical in nature.
*Lastly, thank you to Val and team for an incredible game that allows a guy like me to make a scenario like this.
20 Comments
W8taminute 8 hours ago 
This is an excellent mod and it is quite clear a lot of love went into the making of it. Thank you so much for this fun scenario. This mod kind of reminds me of that 1980s cardboard war game called "Vietnam 1965 - 1973".

One question for you. Is it impossible to recruit Vietcong Cadres? I see I can recruit the Vietcong AT cadre but not the plain Jane infantry.
A Corsican Frog  [developer] 14 hours ago 
GREAT job! :)
KilluH  [author] 19 Dec @ 5:40pm 
Thank you for saying that. The mod pretty much handles it as far as i know. But I am learning as I go, thats why there are so many updates. Happy Holidays.
ANDREWRANTA (vayasen) 19 Dec @ 12:11pm 
Oh not complaining, really like the look of your mod. Just wondered if there were any recommended HOS settings I should be using for it (or does the mod handle all that anyway). Thanks for the great looking mod.
KilluH  [author] 19 Dec @ 11:38am 
hmm.. the us involvement is just escalating at this time in the war. i wanted to provide a sense of not having enough men on the ground yet to make it challenging. but i believe if you want you can open the map in editor and set the funding for the US higher and play the scenario from there.
ANDREWRANTA (vayasen) 19 Dec @ 9:22am 
I cant see if any particular settings should be used for this? Had a quick test as the US but manpower seemed a problem?
KilluH  [author] 18 Dec @ 4:49pm 
Gracias. ¡Disfrutar!
Sardaukar 18 Dec @ 10:13am 
Excelente. Gran trabajo. ¡Muchas gracias!
KilluH  [author] 17 Dec @ 2:24pm 
de nada feliz navidad
Sergio MDQ 17 Dec @ 11:18am 
Espectacular, gracias.