Victoria 3

Victoria 3

286 ratings
Community Mod Framework
9
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
105.207 MB
15 Dec, 2024 @ 7:13am
17 Jun @ 8:48pm
36 Change Notes ( view )

Subscribe to download
Community Mod Framework

In 1 collection by Alexedishi
Community Flavor Playlist
8 items
Description
Community Mod Framework

The Community Mod Framework is a utility mod that aims to improve mod inter-operability while giving modders tools for GUI, Political Movements, Parties and mod detection. This framework makes several changes to GUI files, political movements, and parties. While generally scripted for compatibility, it will collide with other mods that touch these files.

This framework is structured to be load order agnostic by using Victoria 3's file loading behavior, but it is good practice to place this mod before/above any other mods in your mod loader.

Documentation available on GitHub: https://github.com/Victoria-3-Modding-Co-op/Community-Mod-Framework

Any questions, feel free to reach out via the Modding Co-op: https://discord.gg/C2tpZzg9Qc

Compatibility

Current Scope
GUI Framework
This part of the framework intends to deconflict mods that require GUI changes which inherently lead to incompatibilities.
Current Features:
  • A way to add new buttons to the Sidebar (Credit to Bahmut, LordR, & Alexedishi)
  • Modification to the GUI template fullscreen_hide to hide the outliner whenever a scripted widget window is open (Credit to Bahmut & Alexedishi)
  • Modification to objective_types to add a scrollbar to the objectives screens. (Credit to Bahmut, KarafuruAmamiya and Xier)
  • Integration of the Modded DLC Framework (Credit to 1230James)
  • Unified system for cooltip types (Credit to 1230James)
  • Modification to the outliner and journal GUIs to hide custom objectives during gameplay (Credit to Taylor)
  • Several event windows for extra flavor (Credit to Bananaman & Klein for the Newspaper window, credit to Alexedishi for all others)
  • Integration of the Multi-line PM Framework (Credit to 1230James)
  • Modification to Journal Entry GUI to allow players to show characters (Credit to Bahmut and Mori)
  • Alerts can now open custom windows (Credit to Bahmut)
  • More than three local goods can now be shown in state building panel correctly (Credit to Bahmut)
  • The ability to hide and show specific Journal Entry Groups (Credit to rskhm)
  • Additional Modifier Icons + PSD template (Credit to CaelReader)

Scripting Framework
This part of the framework intends to provide helper functions to modders that by default are not part of the game.
Current Features:
  • Simple Structs to manage Variables (Credit to Bahmut)
  • Unified Keybind configuration to allow multiple mods to define Keybinds (Credit to Lord R)
  • Ability to block Heir notifications (Credit to 1230James)
  • Ability to block Country Formation notifications (Credit to Alexedishi)
  • Community Mod triggers to detect other active mods
  • Framework for running weekly events without a Journal Entry (Credit to Dingbat32 and LordR)

Community Politics Framework
  • Shared Party definition to deconflict mods that change base game parties
  • Shared Political Movement to deconflict mods that change base game parties

Community Mod Triggers
These triggers allow mods to detect each other. This does not automatically make mods compatible, but rather is a tool to allow modders to build script around the presence of other mods.

Special Thanks to all to have contributed:
  • Alexedishi
  • 1230James
  • Bahmut
  • Bananaman
  • CaelReader
  • Dingbat32
  • KarafuruAmamiya
  • Klein
  • LordR
  • MasterofGrey
  • Mori
  • Taylor
  • Xier
  • rskhm
64 Comments
1230james 41 minutes ago 
Which production screen?
Dr.Plague 2 hours ago 
Looks like with the new update, this mod removes the employment section of the production screen
Lord R  [author] 14 hours ago 
@agluszak: The modded DLC framework was integrated in this mod. CMF offers many other things as well that are quite useful.
PikaPilot 17 Jun @ 8:50am 
Happy update day!
Lord R  [author] 9 Jun @ 4:30am 
@Nanuk: It should return to the old one in about a week :)
Nanuk 9 Jun @ 3:34am 
It took me forever to figure out which mod changed my loading screen.
Lord R  [author] 30 May @ 12:56pm 
We have a new loading screen until ModCon! If you don't like it, you can get the vanilla one bach using this mod: https://steamproxy.com/sharedfiles/filedetails/?id=3215509403&searchtext=modcon
Lord Tillion 4 May @ 8:28pm 
anyone made a com patch for Victoria Universalis IV? i having alot of trouble figuring out how to
nike2256 11 Apr @ 7:26am 
Everyone, if you have issues try puting this mod at the very top of the Mod list so it gets loaded first