Transport Fever 2

Transport Fever 2

117 ratings
OSM Importer
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1.409 MB
7 Dec, 2024 @ 6:55am
14 Mar @ 11:54am
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OSM Importer

Description

OSM-TPF2 Importer
OSM-TPF2 Importer is a tool for the automated reconstruction of real world places using OpenStreetMap (OSM) data. Most importantly, roads, tracks, and forests can be imported. This can significantly speed up a reconstruction project, as importing the infrastructure instantly brings all important structures onto the map.

This workshop entry is mainly a landing page.

> The tool is explained and documented on Github, including step-by-step tutorial[github.com]

> Demonstration Video [YouTube]

> More demonstration pictures here[www.transportfever.net]

> An example savegame: OSM-Importer Frankfurt Demo

> TFnet page of OSM Importer[www.transportfever.net]

> Steam discussion thread



----- WARNING! -----
A reconstruction project is a lot of work, even with this tool. You should not underestimate the time and dedication it takes to understand the concepts, create a map, and achieve satisfying results.

Before using OSM Importer, you should have general knowledge on map creation and reconstruction! Be sure to read my guide: Rebuilding real-world areas in TPF 2



For feedback, questions, and problems, please use the GitHub Issues[github.com], the forum thread[www.transportfever.net] or the steam discussions. To maintain some order, please avoid the comment function! Rather use the discussion threads below.
Popular Discussions View All (3)
18
12 Jan @ 10:11am
Questions & General Discussion
VacuumTube
16
22 Apr @ 1:42am
Support & Bug Report
VacuumTube
0
7 Dec, 2024 @ 7:15am
Feedback
VacuumTube
14 Comments
Mr.Krash 22 Mar @ 8:46am 
Is it possible to create a 1:5 Megalomania map?
VacuumTube  [author] 18 Mar @ 3:27pm 
Thank you!
M@DoX 18 Mar @ 10:46am 
Awsome job @VacuumTube!:steamthumbsup: I´m really impresed with your "mod" and it made my life mush easier and TPF2 so mush more fun now! VIELEN DANK!!!:steamhappy:


PS: A contribution have been sent to your Paypal account! :steammocking:
VacuumTube  [author] 14 Mar @ 2:40pm 
Update! (Version 1.5)
I managed to use the surfaces/landuse data (like fields, dirt, asphalt, water etc.) from OSM to paint various ground textures on polygon areas with the help of the Paver mod.
More Info here:
https://github.com/Vacuum-Tube/OSM-TPF2-Importer/releases
and pictures here
https://www.transportfever.net/thread/20034-osm-importer-automatisierter-nachbau-mit-openstreetmap/?postID=431435#post431435
VacuumTube  [author] 29 Dec, 2024 @ 2:36pm 
I am sorry that things are complicated, but a reconstruction project takes significant time to familiarize yourself with the topics and understand how it works. My tool is not a magic one-click-does-it-all-for-you application. It is an approach to automate a reconstruction, but many manual steps remain and it is still necessary to understand what's happing. Everyone has a different goal and there are many ways to approach this topic and in many cases it might also not make sense to apply this tool.
VacuumTube  [author] 29 Dec, 2024 @ 2:35pm 
Creating a real-world map with Transport Fever is simply not an easy thing - this is not the fault of my tool. I tried to explain the things as clearly as possible and even created a guide on the topic of real-world reconstruction because there was none yet and this is necessary prior knowledge for understanding and using my tool.

Actually there is 1 tutorial that you find on the main page of the documentation on Github, which you apperently didn't read. It seems you didn't even read the text of this steam description completely, as you used the comment function here.
Nicht OberstRudel 28 Dec, 2024 @ 2:42pm 
this mod sucks it has like 0 tutorials and its to complicatet
VacuumTube  [author] 21 Dec, 2024 @ 1:59am 
The way with geofabrik+osmosis is only necessary if you want specific (historic) OSM data. The direct export with Overpass using coordinates is much easier.

You probably mean one needs Mapbox because the skydark site now requires a key? I know this as an alternative but havent tried: https://terraining.ateliernonta.com/
Gregory365 20 Dec, 2024 @ 2:20pm 
Great mod, but maybe should warn people about how much time they will need to invest to get this up and running. Because I had to:

Create map box account (requires a credit card, not doing that)
Download map of area from geofabrik
Install Java 21 (not the version the docs specify, Java 8) in order to
Install Osmosis (map tool from GitHub), which I need to
Run a tool to crop the map downloaded, so I need to
Install Python, but that also needs me to
Install Visual Studio Code. Then I,
Install Visual Studio Installer in order to
Install C++ 14 or greater in order to
Install lupa (1 of the python requirements). Next,
Install osmread (doesn't work with python 3.10 or greater, so download manually from pypi and force it to use a different version on protobuf)
Install the remaining python requirements.

Setup main.py with the path to the .osm (as per the READ.ME)
Run main.py... Works first time :) osmdata.lua generated. Amazing!