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Pibby + Small Player Model Base
   
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Type: Global
Category: Character
File Size
Posted
Updated
50.409 MB
28 Nov, 2024 @ 3:41am
8 Dec, 2024 @ 3:13am
7 Change Notes ( view )

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Pibby + Small Player Model Base

Description
After some tinkering, I finally created what is possibly Teardown's first small player model, Pibby, along with some templates for people to use for their own characters to create!

Learning is so fun isssnnnNNtt i//////////////////////////7#_+[{.#"][33[333=-``=----------

Characters
Three variants of Pibby
  • Normal
  • Hurt
  • Battle (hair down)
4 small player model templates
  • 0.5x
  • 0.625x
  • 0.75x
  • 0.875x

Issues
Given this was made in a day, there may be some issues.
  • Tool sometimes clips through Pibby's head: May not be able to do that one for now.
  • Tool floats when looking up or down: Expected given the different animation scaling. Fix may be too difficult for now.
  • Player hitbox is the same: Cannot really change that for now.
  • Camera is the original height and not adjusted: SetPlayerCameraOffsetTransform() can jitter at times and other methods do not easily adjust player hit/grab height, so I'm leaving this for now. See here for the bug report I've made on this.[github.com]

Finally, a shoutout to Thomasims, for suggesting me to use Python to change the pos scales of the playeranims for different player sizes; Otherwise this would not be possible
5 Comments
Nuns4Hire 26 Dec, 2024 @ 5:44am 
YOUR ABOUT TO CRUSH MY DREAMS OF THE COMMENT
elimatthew15 25 Dec, 2024 @ 10:58am 
make kirby pls
Nuns4Hire 21 Dec, 2024 @ 4:03pm 
make a infecting zombie for it please! : D
70UNIK  [author] 28 Nov, 2024 @ 12:39pm 
@william.krona
A current workaround for camera is via SetCameraOffsetTransform and SetToolOffset. Unfortunately, through testing, this has issues with grab angle so it's likely I'll have to leave camera as-is for now.
william.krona 28 Nov, 2024 @ 9:57am 
so no fixing camera?