Total War: ATTILA

Total War: ATTILA

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Tycherious' 1212 Asset Update - Campaign
   
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Tags: mod, Graphical
File Size
Posted
Updated
397.914 MB
27 Nov, 2024 @ 5:34am
29 Nov, 2024 @ 6:00am
3 Change Notes ( view )

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Tycherious' 1212 Asset Update - Campaign

In 1 collection by Tycherious
Tycherious' MK1212AD (Ready to play)
28 items
Description
Be sure to always disable anti-aliasing when using my mods.

This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've optimized it as much as possible and will continue refining it in future updates.

Features:
No new campaign required: Works seamlessly with existing saves.
Standalone compatibility: Does not require 1212 AD and works with the base Total War: Attila.
Preserves historical accuracy: The beautifully accurate city models from 1212 AD remain unchanged!
Efficient integration: Replaces existing assets to avoid unnecessary bloating.
Specific Enhancements:
Animals, Ruins, and Bridges: Visual upgrades for more realism.
Wonders and Trade Models: Features camels, oxen, and sea vessels for added immersion.
Environment Overhaul: Includes lush grass, bushes, trees, skyboxes, rocks, cliffs, marshes, and even falling leaves.
Additional Props: Adds mountain elements, improved dirt textures, diverse path designs, and more.

Compatibility:
Fully functional with the base Total War: Attila.
Regular updates and plans for additional submods to further enhance the 1212 AD experience.

Acknowledgments:
Huge thanks to the 1212 AD team for their phenomenal work! If you spot any inaccuracies in the models or assets, feel free to let me know. The goal of this submod is to enhance visuals while staying true to history.
Special thanks to Mercenary of Democracy for compiling many of these assets in the amazing "Nementon: Remaster" collection!

Mod Credits Go to 天使!: Download and put into your Attila Data folder please! :)
https://drive.google.com/file/d/1Yr-zZR7jXkLqVeflZRDHAnGKZb4GY8Z2/view

Load Order:
Place this submod above the 1212 AD core mods in your mod manager.
Other mods can be loaded in any order, as long as 1212 AD core mods remain at the bottom of your load order.
If you’re using alternatives, double-check their compatibility and load them alongside the original mods they replace.
53 Comments
Tycherious  [author] 7 Jul @ 1:29am 
@darkerbeats Then you have wrong settings.
darkerbeats 6 Jul @ 5:37pm 
Yeah, flickering trees, blurry cities, etc...
Tycherious  [author] 24 Jun @ 3:25pm 
@Eagles reach out on discord so you can show screenshots and submods.
Eagles 24 Jun @ 3:18pm 
did all that and still flickering
Tycherious  [author] 24 Jun @ 1:48pm 
@BaggeeN^ Are you sure you did everything? Turn AA down to it's lowest setting, turn SSAO off, turn distortion effects off.
BaggeeN^ 24 Jun @ 12:10pm 
Hi man, still the same problem with the trees! Whats you discord so I can join your channel?
Eagles 19 Jun @ 12:31pm 
my bad didn't see, did you find any fix though?
Tycherious  [author] 17 Jun @ 4:34pm 
@Breepzz @Rácz @Eagles @i am fast as f boy
Hey boys, reach out on Discord—I'll jump on Attila tonight and share my settings, etc. I’ll also start looking into what’s causing the issue.

If possible, grab a screenshot of the problem. If not, a short 5-second video of the stuttering would be great. Try to pinpoint which trees or assets are flickering—if I can identify the type, I might just be able to remove or replace them.

There could be a few reasons why it’s happening, but this will help narrow it down, I'm really busy so would appreciate some help in fixing this issue for yall.

Thanks!
i am fast as f boy 17 Jun @ 3:49pm 
its the trees that are flickering for me to
Eagles 17 Jun @ 11:11am 
its the trees that are flickering for me