Victoria 3

Victoria 3

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[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]
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File Size
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Updated
1.120 GB
24 Nov, 2024 @ 9:26pm
27 Jun @ 10:19am
44 Change Notes ( view )

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[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]

In 2 collections by Bahmut
Manaflow: Ankaris Arrival - Recommendations
12 items
Manaflow: Ankaris Arrival - Legacy Versions
2 items
Description
In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.

Are you enjoying Manaflow: Ankaris Arrival? Then consider to upvote it. Thank you!


Information


Languages
This mod is currently available in the following languages:
If you are playing in another language it will still work but it will use English for the new content.

Links
[discord.gg]
[github.com]
[github.com]
[ko-fi.com]

Story
In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.

Ankaris, a mystical world inhabited by Dwarves, Elves, and other fantastical races, brought both wonder and conflict. Some arrivals unleashed chaos, such as the Orkish hordes that swept through Central America or the Arcturian Dominion, whose conquest reshaped parts of Africa.

Others sought cooperation, like the Dwarves of Min Raetia, who settled in the Alps and formed a unique Personal Union with Bavaria, blending their ancient traditions with Earthly governance.

Compatibility
Most other flavor and minor mods should also be compatible with Manaflow.
Also mods that use the Community Mod Framework should generally work.
If you find any compatibility issues with a major mod, please report them so they can be fixed.

Content
This mod is currently in early access and not finished.
The following content is currently fully implemented.

4 new Countries, 5 Magic Gates and new Races
  • Arcturian Dominion (Elven, Africa)
  • Orkish Supremacy (Orkish, Central America)
  • Min Raetia (Dwarven, Europe)
  • New Samadore (Gnomish, South East Asia)
  • Great Qing (Prevented Invasion)

New Buildings, Technologies and Goods
  • Mana Crystals
  • Magic Farming
  • Golems
  • Ritual Magic
  • Race specific Technologies and Buildings
  • and much more...

New Journal Entries
  • Dwarven Claims in the Alps
  • Arcturian Dominion converting the Lunda nations in Africa
  • Investigating the Gates
  • Learning Magic (for vanilla countries)
  • Vampire Emergence (for vanilla countries)

2 new Pop Types and a new Interest Group
  • Arcane Touched Interest Group
  • Mages (Learned Arcane Touched)
  • Druids (Instinctive Arcane Touched)

Dynamic System of Mana Density in States
  • New Map mode to show Mana Density
  • Includes Magical Phenomena
  • Monster Attacks
  • Manastorms
  • and more...

More Combat Units
  • Powerful combat units that improve on existing ones
  • Units that bridge technology gaps in the base game units like a magical equivalent to Siege Artillery that require Mana Cores instead of Radios

Separate System for Researching Magic
  • Magic Innovation is separate from normal Innovation
  • A Magic Researcher leads your country's efforts
  • New UI for Magic Research
  • Arcane Domains that can be chosen after researching specific technologies

Planed Content
General
  • Many more Journal Entries and Events
  • Expeditions into the Gate
  • Colonization of the Planet Ankaris
  • More Magic Technologies that reach into the late game
  • More magic Buildings and Goods
  • More ways for the player to interact with magic
  • More influence of magic on international relations

More Races
  • Variations of existing Races
  • Halfling
  • Goblins
  • Mole based Races
  • Dragon/Serpent based Races

Credits
  • Thank you to Realms of Exether for giving permission to use their races and other art in Manaflow.
  • Thank you to Dotti Locari for giving permission to use their images and also creating original art for Manaflow.
  • Thank you to Lord R from Morgenröte for creating characters for Manaflow.
  • Thank you to 伊恩 for his work on the Chinese translation.
  • Thank you to 시아츠 and PatronPasta for their work on the Korean translation.
Popular Discussions View All (1)
17
18 Jun @ 5:31am
PINNED: Bug Reporting
Bahmut
90 Comments
Stubby 12 hours ago 
Cool mod :)

There's a bug on the trade centre UI. You can't see the flags of the importers and exporters of the good, so you don't know who is dependent on your economy. At the moment, it is just blank.
Bahmut  [author] 21 Jun @ 12:48pm 
@SirSlaughter the latest mod update fixes this issue going forward but it does not fix your current game
SirSlaughter 21 Jun @ 10:02am 
Unless I've messed up my game somehow, it looks like there's a issue with the dragon attack event where you have the option of paying money to support the country attacked or refuse and lose relations and gain infamy.

It seems like you're stuck paying the money for 75ish years and it can stack with additional attacks. By 1960 I was paying around 20k a week for dragon attacks.

I noticed something similar when I was playing with other mods so I think it's possible Paradox changed the formula or something like that, unless it's an issue with the community mod framework.
Bahmut  [author] 25 May @ 8:16am 
@dedjustded It is not an existing world. I pick up a few things from RoE since I help out there as well.
There are a lot of plans. The next update will add bears to north america.
dedjustded 25 May @ 4:37am 
Can i ask, on which franchise is ankaris based off? Do you plan on adding dark elves, githyanki, night elves, draenei or something borrowed from other franchises? Overall the idea is really cool and the mod seems very compatible with a lot of stuff, and is very well planned out, good work! :steamthumbsup:
Bahmut  [author] 10 May @ 4:28pm 
@SirSlaughter thanks, it is good to hear that you like it.
SirSlaughter 10 May @ 3:03pm 
Great mod! I'm really enjoying it!

I also really like how it works with Morgenrote and Gates of the Bosphorus, I thought restoring Byzantium was fun as is, how naive I was now that I can do that while cultivating a nation of vampires with state of the art hospitals alongside other technical marvels.
Bahmut  [author] 7 May @ 11:39pm 
It will take a while since it is quite big
Voryn Dagoth Ur 7 May @ 3:59pm 
When will the update release?
Bahmut  [author] 7 May @ 6:13am 
@Voryn Dagoth Ur the next major Update will totally rework the Orks. So atm they are simply bad but that will change with the next update