Left 4 Dead 2

Left 4 Dead 2

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Vanilla+ Weapon Re-balance mod + Manacats Delay Healing (V-Script)
   
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2024 年 11 月 22 日 下午 7:11
8 月 16 日 上午 12:32
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Vanilla+ Weapon Re-balance mod + Manacats Delay Healing (V-Script)

在 Pingun 的 1 个合集中
Vanilla+ Total Rebalance Collection
2 件物品
描述
Ignore the thumbnail stating that healing items aren't affected, that was based on an earlier version of the mod
https://steamproxy.com/sharedfiles/filedetails/?id=3066476244&searchtext=manacats+delay

(As of the 1.13.2 update I am no longer updating my gamemaps version cus it's annoying to update 2 versions constantly when I want to make a change. The page is archived for when I change my mind and feel an update is appropriate. 6/July/2025)


The stock weapons stats are mostly fine and decently balanced but some are just downright worse than others without much of a upside to compensate, plus the T2 weapons are just way too strong in versus play and the T3 Weapons kinda suck (except the GL), this mod aims to remedy that issue as much as (reasonably) possible. (As this is a script, this will only work on servers that install it, or local/singleplayer servers) I am still keeping the balance mostly vanilla friendly so versus servers can add this and try it out to see how well balanced it is, so far i've only really tested this on normal; advanced; and local hosted versus difficulty and adjusted the weapon power accordingly. If you want a balance change then let me know in the comments, thank you. I will try my best to not under/overtune a weapon.

(sv_consistency 0 is recommended to reduce chances of unwanted disconnects)

Changes: (+ = Buff) (- = Nerfed) (~ = rework/unsure how affected)

// Pistol Tier
(+) Pistol: Reduced Damage falloff from 25% to 20%

(~) Desert Eagle: Reduced Damage falloff from 25% to 14%
Accuracy improvements
Reduced Base Damage from 80 to 72
Increased range from 3000 to 4096
Added Gainrange at 1850 units

// T1 Tier changes

(+) Pump Shotgun: Adjusted Pellet damage and amount from 25x10 to 26x10 (250 to 260)
Reduced damage falloff from 30% to 28%
Increased "z_shotgun_bonus_damage_range" from 100 to 150 (this is for common infected)
Spread Adjustments

(~) Chrome Shotgun: Spread Adjustments
Increased "z_shotgun_bonus_damage_range" from 100 to 150 (this is for common infected)

(+) Uzi: Increased Base Damage from 20 to 23
Increased Damage falloff from 16% to 21%
Reduced reload duration from 2.233 seconds to 2 seconds
Increased range from 2500 to 2750
Added gainrange at 1250

(+) MP5: Reduced Reload duration from 3.05 seconds to 2.66 seconds
Increased Base Damage from 26 to 30
Increased range from 2500 to 3000
Added Gainrange at 1400

(~) Mac10: Minor accuracy adjustments
Increased Damage falloff from 16% to 19%
Increased range from 2200 to 2500
Increased GainRange from 900 to 1050

// T-2 Changes (Increased Shotgun reserve amount from 90 to 100; and Increased AR reserve from 360 to 400)

(~) AK-47: Improved overall accuracy to closer match the other rifles
Increased Damage falloff from 3% to 6%
Increased range from 3000 to 4096
Increased Gainrange from 1500 to 1525
Reduced Base Damage from 58 to 53

(~) M16: Increased Base Damage from 33 to 36
Increased Damage falloff from 3% to 6.7%
Slightly adjusted accuracy
Increased range from 3000 to 4096
Reduced GainRange from 1500 to 1400

(~) SG-552: Increased Base Damage from 33 to 34
Slightly adjusted accuracy
Increased Damage falloff from 3% to 7.25%
Reduced reload duration from 3.4 seconds to 3 seconds
Increased range from 3000 to 5000
Increased GainRange from 1500 to 2200

(~) Scar: Increased Damage falloff from 3% to 7.25%
Increased reload speed from 3.32 seconds to 2.8 seconds
Slightly worsened accuracy
Increased Base Damage from 44 to 46
Increased range from 3000 to 4096
Increased GainRange from 1500 to 1600

(-) XM1014 Shotgun: Adjusted Pellet damage and amount from 23x11 to 25x9 (253 to 225)
Increased "z_shotgun_bonus_damage_range" from 100 to 150 (this is for common infected)
Reduced Damage falloff from 30% to 26.5%
Increased Tank damage penalty from 15% to 16.5%

(-) Spas-12 shotgun: Adjusted Pellet damage and amount from 28x9 to 28x8 (252 to 224)
Increased "z_shotgun_bonus_damage_range" from 100 to 150 (this is for common infected)
Reduced Damage falloff from 30% to 27.5%
Increased Tank damage penalty from 15% to 16.5%

(-) Hunting rifle: Increased Damage falloff from 0% to 2.2%
Increased Reload speed from 3 seconds to 2.85 seconds
Reduced RPM from 240 to 220

(-) Military rifle: Increased Damage falloff from 0% to 3.15%
Increased Reload speed from 3.3 seconds to 3.05 seconds
Reduced RPM from 240 to 220

(+) Scout: Increased Base Damage from 105 to 155
Increased Damage falloff from 0% to 2.5%
Increased Cycle time from 0.9 seconds to 1 second
Increased reload duration from 2.9 seconds to 2.95 seconds

(+) A.W.P: Increased Base Damage from 115 to 165
Increased fire-rate
Increased Damage falloff from 0% to 2%
Increased Cycle time from 1.05 seconds to 1 second
Reduced Reload duration from 3.667 seconds to 3.125 seconds

// T-0/T-3 changes

(+) M-60: Changed ammo pool to 125M/250R
Increased Accuracy
Increased RPM from 535 to 600
Increased Damage falloff from 3% to 4%
Reduced Base Damage from 50 to 48
Increased range from 3000 to 4096
Increased GainRange from 1500 to 1600
Added a 4 second long reload
(Known Bug, depleting the magazine even with reserve ammo will still drop the M60, I don't know how to fix this yet, just reload before you deplete your mag)

(~) Grenade Launcher: Reduced Tank Damage multiplier from 3x to 2.5x
Increased reload speed from 3.3 seconds to 3 seconds
Increased explosive Kill radius from 180 units to 200 units
Reduced Stumble radius from 250 units to 240 units

// Item Changes

Laser Sights: Removed; gone; good riddance.

(-) Adrenaline shot changes: Increased speed duration from 15 seconds to 18 seconds
but reduced speed under effect from 260 Hu/s to 240 Hu/s
Reduced Speed increase for healing/reviving/using backpack items from 50% faster to 40% faster

// Chainsaw

(+) Chainsaw: Increased range from 50 units to 75 units to match the other melee weapons and make it more usable
Increased size of the cone from 30 to 33
2 条留言
Pingun  [作者] 7 月 15 日 下午 5:29 
Convars.SetValue("ammo_smg_max", xxx)
Convars.SetValue("ammo_assaultrifle_max", xxx)
Convars.SetValue("ammo_sniperrifle_max", xxx)
Convars.SetValue("ammo_huntingrifle_max", xxx)
Convars.SetValue("ammo_autoshotgun_max", xxx)
Convars.SetValue("ammo_shotgun_max", xxx)

If you also want to change what ammo type a weapon has you go into their respective file and change the ammo type to one of the above, say if you want the Scar to have smg ammo you replace it with the smg ammo type in the file for the weapon
Ravenous 7 月 15 日 下午 4:30 
How did you modify the reserve ammo for certain weapons?