Left 4 Dead 2

Left 4 Dead 2

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Vanilla+ Weapon Re-balance mod (Script)
   
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Game Content: Weapons
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77.081 KB
22 nov om 19:11
19 dec om 9:18
15 wijzigingsnotities (weergeven)

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Vanilla+ Weapon Re-balance mod (Script)

Omschrijving
The stock weapons stats are mostly fine and well balanced but some are just downright worse than others without much of a upside to compensate, this mod aims to remedy that issue as much as I can while making weapons more consistent. (As this is a script, this will only work on servers that have it, or local/singleplayer servers)

Changes: (+ = Buff) (- = Nerfed) (~ = rework/unsure how affected)

// Pistol Tier
(+) Pistol: Increased Base Damage from 36 to 39
Reduced Damage falloff from 25% to 13.3%
Increased Max firing speed for single pistol and dual wield

(~) Desert Eagle: Reduced Damage falloff from 25% to 15%
Reduced Base Damage from 80 to 76

// T-1 Changes ((Reduced SMG ammo reserve to 600; Increased T1 Shotgun reserve to 80; and Increased SMG Mag size from 50 to 60)

(+) Pump Shotgun: Increased Pellet damage from 25 x 10 to 26 x 10 (250 to 260)
Reduced Damage falloff from 30% to 16.7%

(+) Chrome Shotgun: Increased Pellet Damage from 31 x 8 to 32 x 8 (248 to 256)
Reduced Damage falloff from 30% to 22.3%

(+) Uzi: Increased Base Damage from 20 to 22
Reduced Damage falloff from 16% to 10%

(+) MP5: Increased Base Damage from 24 to 30
Reduced Damage falloff from 16% to 10%

(+) Mac10: Reduced Damage falloff from 16% to 12%

// T-2 Changes (Increased Shotgun reserve amount to 100; increased AR reserve to 400; and reduced Sniper reserve to 150)

(~) AK47: Increased RPM from 461 to 600
Slightly improved overall accuracy
Increased Damage falloff from 3% to 4%
Reduced Damage per shot from 58 to 45

(+) M16: Increased Base Damage from 33 to 38

(+) SG552: Increased Base Damage from 33 to 36
Reduced Damage falloff from 3% to 1%
Slightly Increased RPM from 685 to 697

(+) Scar: Increased Base Damage from 44 to 46
Reduced Damage falloff from 3% to 1%
Increased reload speed

(+) Auto Shotgun: Reduced Damage falloff from 30% to 25%

(~) Combat shotgun: Reduced Damage falloff from 30% to 27.5%
Tweaked Damage values from 28 x 9 to 25 x 10 (252 to 250)

(-) Hunting rifle: Reduced Penetration
Increased Damage falloff from 0% to 1%
Increased Base Damage from 90 to 92
Increased Reload speed from 3 seconds to 2.8 seconds


(-) Military rifle: Reduced Penetration
Increased Damage falloff from 0% to 1%
Reduced Mag size from 30 to 25
Increased Reload speed from 3.3 seconds to 2.95 seconds

(+) Scout: Increased Base Damage from 90 to 125
Increased fire-rate
Increased Damage falloff from 0% to 1%
Increased Mag Size from 15 to 16

(+) AWP: Increased Base Damage from 105 to 148
Increased fire-rate
Increased Damage falloff from 0% to 1%
Increased reload speed

// T-0/T-3 changes

(++) M-60: Increased Ammo pool from 150 to 250
Increased accuracy
Increased RPM from 545 to 600
Increased Base Damage from 50 to 55
Reduced Damage falloff from 5% to 3%

(~) Grenade Launcher: Increased Base Max Damage from 400 to 475
Reduced Tank Damage multiplier from 3x to 2.52x