Half-Life 2

Half-Life 2

55 ratings
Post Mortem
   
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type: campaigns
contains: maps, materials, models, sounds
File Size
Posted
Updated
419.134 MB
22 Nov, 2024 @ 9:37am
22 Nov, 2024 @ 9:55am
2 Change Notes ( view )

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Post Mortem

In 1 collection by mλtt71490
Matt71490/Event Horizon Mappack
15 items
Description
Made for the RunThinkShootLive challenge "ReplayVille" circa November/December 2018.

This map has a slew of visual bugs, most notably geometry popping in and out of existence. Maybe one day I'll fix it.



ORIGINAL README:

Post Mortem By Matt71490 AKA Event Horizon
--------
CREDITS:

Thanks to the following playtesters:
IMakeLevels
Rocky Bukkake
LordDz
1upD

And anyone who helped me out in the RTSL mapping challenges discord channel.

Music:
bensound.com "Jazzpiano" and "Retrosoul"
"Collapse" By Myuu- https://www.youtube.com/watch?v=ZvD8QSO7NPw


This map uses realworldtextures and realworldtextures2 by TopHattWaffle.
https://www.tophattwaffle.com/downloads/real-world-textures/
https://www.tophattwaffle.com/downloads/realworldtextures-2/

This map also uses "chops salvaged skyboxes" uploaded by mararami about a year ago (from this maps release release) in the SMC Discord.


Piano model by tomdon

Guitar model originally by anabsoluteblast, https://garrysmods.org/download/5577/acousticguitarzip

Assorted sounds came from freesound.org, such as squareal's "general chatter in bar", jmehlferber's fire crackle, amliebsch's voice from hell, and everythingsounds' cave drip.

Bus model: http://www.gaming-models.de/index.php/product/401

X-Ray Model: http://www.gaming-models.de/index.php/product/80

Custom textures made by me using GIMP

Primary font used is called "Urban Brush Zone" and was downloaded from Dafont.
Other fonts include:
Neon Lights
and other assorted default fonts for letters.



This one was alot of work, so I hope you enjoy!

This was primarily inspired by the level "Masks" in Thief 2: The Metal Age, but more specifically, the library puzzle.

The map was also originally inspired by Return of the Obra Dinn, but I removed (most of) the ghost mechanic because I worried it might confuse players.

Its also a prequel to my fusionville map, Active Transport.



SPOILER!!!!!:






You can save Victoria but only if you noclip haha



4 Comments
ahmadsyar 10 Jan @ 6:58am 
laggy
Zraxxus 27 Dec, 2024 @ 8:39pm 
Crashes
PuncakeTheThird 9 Dec, 2024 @ 8:30am 
I can tell you have an eye for some beautiful visuals mate!. Only issue i ran into was the frame rate falling off a cliff at the hospital.
Cpt.Haxray 25 Nov, 2024 @ 2:37am 
Honestly I hope you go ahead with remaking this one day. The blue tint and music in the outside area sets a very effective atmosphere.

But the aformentioned visual issues are a massive eye sore whenever they appear, and the performance starts dipping hard in the hospital area.

Still, even with these issues its unique enough that i would recommend people check it out.