Half-Life 2
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L4D2 Pistol on default anims
   
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type: assets
contains: materials, models
weapons: pistol
Dimensiunea fișierului
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1.985 MB
18 nov. 2024 la 13:46
1 jurnal de actualizare ( vizionare )

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L4D2 Pistol on default anims

Descriere
A quick mod I made some time ago. Now that Half-Life 2 has a Workshop, I'm sharing it here.

The safety is off, and the slide is slightly elongated. The magazine's base plate is thinner. The pistol ejects shells. While the viewmodel is a P220, the world model is that of the Glock 26 with its slide shortened to proper length.

Note: this addon only changes the model. There are no sounds or HUD icons. The capacity is unchanged.

Model is from Left 4 Dead 2
26 comentarii
GuyThatLivesInRavenholm 2 aug. la 13:06 
cool
minions_kirill 2 aug. la 10:39 
@redboi are you retarded or something?
redboi 20 mai la 14:45 
can you port this to gmod or something
Feruz 10 febr. la 12:28 
Замени револьвер на дигл пожалуйста
Jøpz 29 ian. la 15:47 
please the desert eagle for magnum
Phanto Teaches Typing 17 ian. la 22:49 
Could we get a version of this that uses the HLA hands. pretty please?
Yakuza Merkitzi 23 dec. 2024 la 4:24 
Neat mod, hopefully someone does a version with the L4D1 pistol. i was quite a fan of the L4D1 Colt pistol i'm telling ya.
(Including its sounds)
Alex_D #NoWar  [autor] 1 dec. 2024 la 10:28 
Both guns (and the Glock too) exist in a variety of calibers. The choice of guns in HL2 is bizarre either way. It gets to the point that it's memed that Heckler & Koch sold themselves out to the Combine, especially when you take into account the various cut beta weapons, like the MP5K and the GR9S.
BOT Tux 1 dec. 2024 la 10:24 
Well, the USP Match is quite rare in reality so... at least the P220 uses the same caliber (I think)
But it's kinda weird
Alex_D #NoWar  [autor] 1 dec. 2024 la 10:22 
Honestly, I don't remember. One reason I can think of is that a Glock is a very bog-standard pistol, while the P220 is a rather customized model, with a feel of being someone's personal weapon at one point.

UI icons, however... The way they're made would be interesting to replicate, although, if I remember correctly, they're done with a font instead of textures. Unless... unless it's possible to edit the script to link to a texture instead of a font letter. Either way I need to research that.