Half-Life 2
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L4D2 Pistol on default anims
   
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type: assets
contains: materials, models
weapons: pistol
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1.985 MB
2024年11月18日 13時46分
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L4D2 Pistol on default anims

解説
A quick mod I made some time ago. Now that Half-Life 2 has a Workshop, I'm sharing it here.

The safety is off, and the slide is slightly elongated. The magazine's base plate is thinner. The pistol ejects shells. While the viewmodel is a P220, the world model is that of the Glock 26 with its slide shortened to proper length.

Note: this addon only changes the model. There are no sounds or HUD icons. The capacity is unchanged.

Model is from Left 4 Dead 2
26 件のコメント
GuyThatLivesInRavenholm 8月2日 13時06分 
cool
minions_kirill 8月2日 10時39分 
@redboi are you retarded or something?
redboi 5月20日 14時45分 
can you port this to gmod or something
Feruz 2月10日 12時28分 
Замени револьвер на дигл пожалуйста
Jøpz 1月29日 15時47分 
please the desert eagle for magnum
Phanto Teaches Typing 1月17日 22時49分 
Could we get a version of this that uses the HLA hands. pretty please?
Yakuza Merkitzi 2024年12月23日 4時24分 
Neat mod, hopefully someone does a version with the L4D1 pistol. i was quite a fan of the L4D1 Colt pistol i'm telling ya.
(Including its sounds)
Alex_D #NoWar  [作成者] 2024年12月1日 10時28分 
Both guns (and the Glock too) exist in a variety of calibers. The choice of guns in HL2 is bizarre either way. It gets to the point that it's memed that Heckler & Koch sold themselves out to the Combine, especially when you take into account the various cut beta weapons, like the MP5K and the GR9S.
BOT Tux 2024年12月1日 10時24分 
Well, the USP Match is quite rare in reality so... at least the P220 uses the same caliber (I think)
But it's kinda weird
Alex_D #NoWar  [作成者] 2024年12月1日 10時22分 
Honestly, I don't remember. One reason I can think of is that a Glock is a very bog-standard pistol, while the P220 is a rather customized model, with a feel of being someone's personal weapon at one point.

UI icons, however... The way they're made would be interesting to replicate, although, if I remember correctly, they're done with a font instead of textures. Unless... unless it's possible to edit the script to link to a texture instead of a font letter. Either way I need to research that.