Sea Power

Sea Power

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Jane's Fleet Command Redux
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Mod Type: Mission Pack
File Size
Posted
Updated
695.244 KB
16 Nov, 2024 @ 7:40am
25 Dec, 2024 @ 9:11pm
19 Change Notes ( view )

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Jane's Fleet Command Redux

Description
A recreation of the original Jane's Fleet Command missions. Since not all units and nations are available in Sea Power, missions are remade with the spirit of the original but with various changes to make things work within Sea Power.

If you're unfamiliar with Jane's, most of the missions are relatively short and fast paced. You can expect to be thrown into the action the moment the mission starts. The easier missions are a great way to learn how to play the game.

Currently available missions:
* Chinese Special Forces
* CVBG Norwegian Sea
* Pacific Pirates
* Shore Bombardment (Significant changes vs Jane's - see here for details)
** Bugs and Drugs
** Hair Trigger
** Iranian Attack (Minor changes vs Jane's - see change notes)
** Lewis and Clark Deploys (Original: Wyoming Deploys)
*** Nominated for an Oscar

Want to keep playing after getting a mission complete? Press the <Escape> key a few times on the score screen to return to the mission.

More missions will be added over time, I'm currently limited by Sea Power's unit roster and mission editor capabilities. As more features and units are added to Sea Power, I will be able to add more missions and polish existing missions.

If you are missing any missions or changes, unsubscribe from the mod and resubscribe to force an update.

Note on Destroying Buildings
You may find destroying buildings difficult depending on how you attack. Sea Power models damage by location and part. On a ship, if you hit the same spot again and again, eventually flooding and fires will sink the ship. For a building on land, hitting the same part over and over will only destroy that one part while leaving the overall building barely damaged. All units have a total health pool and a health pool for each part. As parts get destroyed, the total health pool starts to reduce. Destroy enough parts to deplete the total health pool. You do not need to destroy all parts to drain the total health pool. To deal with this, avoid using precision munitions. A glidebomb tends to always hit the same spot on a building. Level bombing with dumb bombs from higher altitudes is the best method as this results in the largest spread - hence damaging the most parts.

Changed files that may cause conflicts with other mods:
language_en\land_unit_names.ini
land_units\airfield_small_1_variants.ini

Want to create your own missions? Check out my guide on steam.
Popular Discussions View All (2)
9
1 Jan @ 7:15pm
* Shore Bombardment
Techno
0
16 Nov, 2024 @ 8:22am
PINNED: Known Issues
Techno
100 Comments
E.B. 28 Jan @ 3:16am 
Very welcome.
Techno  [author] 27 Jan @ 3:56pm 
Thanks for your support E.B.
E.B. 27 Jan @ 3:58am 
Thanks, Techo. Great pack. Thank you for creating it.
Techno  [author] 26 Jan @ 8:16pm 
E.B., this is just a mission pack. No changes to visuals are made, that would be an issue with the base game.
E.B. 26 Jan @ 3:37pm 
Great add on but the steam from the cat shows before the launch of aircraft.
Techno  [author] 19 Jan @ 1:35pm 
Hello everyone, there is a bug on the current release version (Stable 127) where the entire game breaks mid-mission. Units stop responding to orders to fire, map indicators bug out and the AI stops working. This is a bug with the base game. I will post updates or delete this comment as patches are released to fix this issue.
Techno  [author] 19 Jan @ 1:33pm 
Wambsgans, thank you I will look into this.
[LAN] Wambsgans 14 Jan @ 4:02pm 
About 125-140 nautical miles they stop the afterburner and chill. Potentially in range with ASMs, but perhaps no radar/ESM can detect your fleet? Interesting.
Techno  [author] 13 Jan @ 5:58pm 
Wambsgans, thanks for the report. I only test my missions on the release builds and I haven't heard of any issues with the bombers on that mission. Having said that, I did notice a similar behavior in another mission. What distance from the carrier do the bombers hold at?
[LAN] Wambsgans 13 Jan @ 5:53pm 
This may just be beta problems, but on the last few beta channel releases the mission * CVBG Norwegian Sea I am not sure the incoming aircraft can find detect you as before, and so they can enter a holding pattern and not attack. Even baiting them by going full radar and sailing around didn't quite work