Half-Life 2
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Realistic Bullet Impact Decals
   
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type: assets
contains: materials
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2024年11月16日 7時26分
2024年11月18日 13時28分
10 項目の変更履歴 ( 表示 )

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Realistic Bullet Impact Decals

解説
Realistic bullet impact decals for the concrete surface type. Features randomized impact decals.

Special thanks to Bertrand Benoit for the original textures.
12 件のコメント
Jazzily 2024年12月31日 15時14分 
when you hit a mattress. the texture is glitched
melc  [作成者] 2024年12月4日 12時18分 
In order to make the decals look the way they do I had to use LightMappedGeneric and VertexLitGeneric instead of the intended DecalModulate shader.

In ep2_outland_02, the end of the tunnels use the Tools/ToolsBlack texture. Apparently, my decals work properly UNTIL they also appear on that specific UnlitGeneric texture. Kind of a big problem because all the turrets shoot towards them during the antlion attack. :steamsad:

It's a weird engine limitation that I cannot fix properly. I will try to see if a ToolsBlack replacement which uses the LightmappedGeneric shader fixes it but it's a messy solution.
fuck king 2024年12月3日 8時04分 
yup, the decals look great but they do occasionally go fullbright
CatarianCrisis 2024年12月1日 10時10分 
In ep2 where you fight the Antlion hordes with the two rebels all the bullet decals become bright white if you're looking in a specific direction.
Sufferify 2024年11月24日 10時54分 
DAS CONK CRREET BABEH
melc  [作成者] 2024年11月18日 11時41分 
@toxicbits Thank's for letting me know. Fixed.
toxicbits 2024年11月17日 17時11分 
In Episode 1, after leaving the crashed razor train, the bullet decals in the tunnel are huge. Perhaps because these are part of the level instead of dynamic.

https://i.imgur.com/Co6Ld2u.jpeg
melc  [作成者] 2024年11月17日 6時36分 
I think I managed to finally fix it. Please give it a try and tell me if it works simply by subscribing to the workshop mod.
アナと雪の女王 2024年11月17日 4時59分 
glitching :steamsad:
LarrySBM 2024年11月16日 18時44分 
yeah you're right, I think it has to have a specific name for it to work in the workshop from what I've seen, but thanks